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Urban Evolution card art
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Urban Evolution

{3} {G} {U} · Sorcery · New Capenna Commander (NCC)
1%
Decklist Inclusion
Times Brought
231
Decks Running
107
In Decks
924
Decklist Inclusion
1%
Format
Card text
Urban Evolution card

Urban Evolution

{3} {G} {U}
Sorcery
Draw three cards. You may play an additional land this turn.
New Capenna Commander (NCC) · Uncommon · Illustrated by Eytan Zana

Final zone distribution

72 instances
5.6%
Library
1.4%
Battlefield
56.9%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

235 brought · 102 players
Brought to game
235
Ever drawn
66
Reached battlefield
40
Still on board at game end
1
≥ +1.5pp

Players who cast this card win 42% of the time (n=37) , vs 25% when it never left the library (n=133).

When players drew this card but left it in hand, they won 27% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.4pp; 95% confidence interval +1.5pp to +33.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
3%
T1
0%
T2
8%
T3
10%
T4
15%
T5
55%
T6-9
10%
T10+
Median 7.0 P25 5 · P75 8 · max 20
On curve 35% (6 / 40 cast on T5) Cast same turn as drawn 50%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.