collections_bookmark Part of Duskmourn: House of Horror
Ursine Monstrosity card art
Live Play Data

Ursine Monstrosity

{2} {G} · Creature — Bear Mutant · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
230
Decks Running
99
Median Cast Turn
5.5
Drawn → Played
78%
Format

First-cast turn

n=50
0%
T1
12%
T2
14%
T3
12%
T4
12%
T5
40%
T6-9
10%
T10+
Median 5.5 P25 3 · P75 7 · max 13
On curve 26% (7 / 50 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

230 brought · 97 players
Brought to game
230
Ever drawn
64
Reached battlefield
50
Still on board at game end
21

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.7pp

Players who cast this card win 44% of the time (n=43) , vs 27% when it never left the library (n=126).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.8pp; 95% confidence interval +1.7pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

72 instances
4.2%
Library
29.2%
Battlefield
38.9%
Graveyard
9.7%
Exile

Commanders that played this card

in tracked games
Card text
Ursine Monstrosity card

Ursine Monstrosity

{2} {G}
Creature — Bear Mutant
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
3 / 3
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Carlos Palma Cruchaga

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.