collections_bookmark Part of Duskmourn: House of Horror
Ursine Monstrosity card art
Card Preview

Ursine Monstrosity

{2} {G} · Creature — Bear Mutant · Duskmourn: House of Horror Commander (DSC)
0%
Decklist Inclusion
Times Brought
91
Decks Running
40
In Decks
236
Decklist Inclusion
0%
Format
Card text
Ursine Monstrosity card

Ursine Monstrosity

{2} {G}
Creature — Bear Mutant
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
3 / 3
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Carlos Palma Cruchaga

Final zone distribution

34 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

91 brought · 40 players
Brought to game
91
Ever drawn
31
Reached battlefield
21
Still on board at game end
11

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 40% of the time (n=17) , vs 23% when it never left the library (n=45).

Observed gap +16.4pp; 95% confidence interval -7.5pp to +40.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
19%
T2
5%
T3
10%
T4
10%
T5
52%
T6-9
5%
T10+
Median 6 P25 4 · P75 7 · max 10
On curve 24% (1 / 21 cast on T3)
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.