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Urza's Mine card art
Live Play Data

Urza's Mine

Land — Urza's Mine · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
801
Decks Running
386
Median Cast Turn
4
Drawn → Played
81%
Format

81% of drawn Urza's Mines are played before the game ends, with a median first-cast turn of 4 across 773 tracked multiplayer games on Playgroup Live.

Urza's Mine is a niche but committed include: once it reaches a player's hand, it hits the battlefield 81% of the time. That high execution rate reflects the card's role in dedicated Tron-style mana bases, where assembling all three Urza lands is the explicit game plan.

Inclusion sits at 2% across tracked decks, which is expected for a land with a narrow tribal synergy requirement. The decks that do run it tend to be all-in: colorless commanders like Zhulodok, Void Gorger and Ultron, Artificial Malevolence dominate the top-commanders list, and stickiness once played is 94%, reflecting that lands are rarely removed once they enter. The data spans 325 distinct players, with the single heaviest contributor accounting for 3% of all tracked instances, indicating a well-spread sample.

In Commander, Urza's Mine functions purely as a mana accelerant when its two companion pieces are in play. Without Urza's Power-Plant and Urza's Tower also on the battlefield, it taps for a single colorless mana, making it a dead card in most non-Tron lists. That context explains both its low overall inclusion rate and its dominance in colorless commander archetypes.

At a glance
  • 2% of tracked Commander decks include Urza's Mine
  • 81% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn across multiplayer games
  • 94% battlefield stickiness once played
  • 325 distinct players have brought this card to a tracked game
  • 29% win rate in games where Urza's Mine was cast

First-cast turn

n=163
15%
T1
15%
T2
16%
T3
12%
T4
9%
T5
26%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 17
Cast same turn as drawn 55%

The "good card" funnel

804 brought · 325 players
Brought to game
804
Ever drawn
201
Reached battlefield
163
Still on board at game end
153
81%

Of 804 copies brought to games, 201 were drawn, 163 of those were cast, and the overwhelming majority remained on the battlefield through the end of game.

≥ -1.8pp

Players who cast this card win 29% of the time (n=153) , vs 23% when it never left the library (n=522).

When players drew this card but left it in hand, they won 30% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.5pp; 95% confidence interval -1.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

223 instances
3.1%
Library
68.6%
Battlefield
9.9%
Graveyard
4.9%
Exile

The vast majority of Urza's Mines observed end the game on the battlefield, a direct result of lands being almost never removed in Commander once played. The small library count reflects how few tracked copies went entirely unseen.

Commanders that played this card

in tracked games

Colorless commanders dominate the list, with Zhulodok, Void Gorger holding a substantial lead. The spread across multiple Eldrazi and artifact commanders shows Urza's Mine is a staple within a specific archetype rather than a one-deck wonder.

Card text
Urza's Mine card

Urza's Mine

Land — Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Commander Masters (CMM) · Common · Illustrated by Brian Snõddy

Frequently Asked

How often is Urza's Mine drawn in a Commander game?
Across 773 tracked multiplayer games where Urza's Mine was in the deck, it was drawn 25% of the time. That is consistent with a singleton land in a 100-card deck. Of the 201 copies that reached a player's hand, 81% were played before the game concluded.
What turn does Urza's Mine usually get played?
The median first-cast turn is 4, with the 25th percentile landing on turn 2 and the 75th on turn 6. The mode is turn 1, driven by opening-hand keeps in dedicated Tron decks where finding Urza lands early is the primary objective. The spread across turns reflects that many copies are drawn mid-game rather than in the opening hand.
Does casting Urza's Mine actually improve your win rate?
Games where Urza's Mine was cast show a 29% win rate versus 23% when it stayed in the library, a difference of +5.5 percentage points. Both sample sizes are meaningful (153 cast, 522 library), but the confidence interval overlaps zero, so treat this as a directional signal rather than a firm conclusion. The lift likely reflects deck quality: players building dedicated Tron lists are constructing focused, high-synergy decks.
Which commanders most commonly run Urza's Mine?
Zhulodok, Void Gorger leads the tracked list by a clear margin, followed by Ulalek, Fused Atrocity, Omo, Queen of Vesuva, and Ultron, Artificial Malevolence. The pattern is consistent: colorless and artifact-heavy commanders are the primary homes. Deck-inclusion rate data shows Molecule Man and Ultron variants among the highest-rate adopters among commanders with multiple tracked decks.
Is Urza's Mine legal in Commander?
Yes. Urza's Mine is legal and unrestricted in Commander, as well as in Legacy, Modern, Vintage, Pauper, Duel Commander, Pauper Commander, Oathbreaker, and PreDH. It is not legal in Standard, Pioneer, Alchemy, Historic, Brawl, or Timeless. Its colorless identity means it fits into any Commander deck, though it only provides meaningful acceleration when paired with Urza's Power-Plant and Urza's Tower.
How concentrated is the Urza's Mine data across players?
The dataset spans 325 distinct players who have brought Urza's Mine to a tracked game. The single heaviest contributor accounts for 3% of all instances, well below the threshold where one player's habits would meaningfully skew the aggregate numbers. The data is well-spread, which adds confidence to the directional trends observed.