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Live Play Data
Urza's Mine
Land — Urza's Mine
·
Commander Masters (CMM)
2%
Live Inclusion
Times Brought
2089
Decks Running
866
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=430
19%
T1
14%
T2
16%
T3
12%
T4
10%
T5
22%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
17
Cast same turn as drawn
57%
The "good card" funnel
2092 brought · 705 playersBrought to game
2092
Ever drawn
535
Reached battlefield
430
Still on board at game end
390
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 31% of the time (n=383) , vs 24% when it never left the library (n=1299).
When players drew this card but left it in hand, they won 35% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +1.8pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
585 instances3.4%
Library
66.7%
Battlefield
9.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 159 decks
-
2
Ulalek, Fused Atrocity
52 decks
-
3
Omo, Queen of Vesuva
50 decks
- 4 Ultron, Artificial Malevolence 49 decks
- 5 Molecule Man 41 decks
- 6 Omnath, Locus of the Void 34 decks
- 7 Ultima, Origin of Oblivion 30 decks
- 8 Karn, Legacy Reforged 22 decks
- 9 Kozilek, the Great Distortion 18 decks
- 10 The Walls of Ba Sing Se 16 decks
Card text
Urza's Mine
Land — Urza's Mine
Commander Masters (CMM)
·
Common
·
Illustrated by Brian Snõddy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.