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Live Play Data
Urza's Mine
Land — Urza's Mine
·
Commander Masters (CMM)
2%
Live Inclusion
Times Brought
1395
Decks Running
630
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=258
20%
T1
14%
T2
15%
T3
12%
T4
9%
T5
24%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
17
Cast same turn as drawn
59%
The "good card" funnel
1398 brought · 521 playersBrought to game
1398
Ever drawn
321
Reached battlefield
258
Still on board at game end
237
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 28% of the time (n=239) , vs 24% when it never left the library (n=906).
When players drew this card but left it in hand, they won 35% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -1.7pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
357 instances2.5%
Library
66.4%
Battlefield
12.9%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 117 decks
- 2 Ultron, Artificial Malevolence 42 decks
-
3
Omo, Queen of Vesuva
39 decks
-
4
Ulalek, Fused Atrocity
38 decks
- 5 Molecule Man 33 decks
- 6 Ultima, Origin of Oblivion 23 decks
- 7 Kozilek, the Great Distortion 16 decks
-
8
Urza, Lord High Artificer
14 decks
- 9 Karn, Legacy Reforged 13 decks
- 10 The Walls of Ba Sing Se 13 decks
Card text
Urza's Mine
Land — Urza's Mine
Commander Masters (CMM)
·
Common
·
Illustrated by Brian Snõddy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.