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Part of Commander Masters
Card Preview
Urza's Mine
Land — Urza's Mine
·
Commander Masters (CMM)
Times Brought
123
Decks Running
65
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
30 instances73.3%
Battlefield
6.7%
Graveyard
3.3%
Exile
16.7%
Hand
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 13 decks
- 2 Molecule Man 6 decks
-
3
Omo, Queen of Vesuva
6 decks
-
4
Ulalek, Fused Atrocity
5 decks
- 5 Kozilek, the Great Distortion 3 decks
-
6
Gandalf the White
2 decks
- 7 Iron Spider, Stark Upgrade 2 decks
- 8 Krang, Utrom Warlord 2 decks
-
9
Tony Stark // The Invincible Iron Man
2 decks
- 10 Ultima, Origin of Oblivion 2 decks
The "good card" funnel
123 brought · 56 playersBrought to game
123
Ever drawn
29
Reached battlefield
24
Still on board at game end
22
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 34% of the time (n=24) , vs 25% when it never left the library (n=92).
Observed gap +9.7pp; 95% confidence interval +0.2pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
25%
T1
29%
T2
4%
T3
13%
T4
17%
T5
8%
T6-9
4%
T10+
Median
2.0
P25
2
· P75
5
· max
11
Cast same turn as drawn
48%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.