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Part of Commander Masters
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#21 white board wipe
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Legendary Sorcery
·
Commander Masters (CMM)
Live Play Data
Urza's Ruinous Blast
2%
Live Inclusion
Times Brought
1048
Decks Running
472
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=160
0%
T1
0%
T2
2%
T3
3%
T4
13%
T5
58%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
14
On curve
17%
(20 / 160 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
1048 brought · 433 playersBrought to game
1048
Ever drawn
263
Reached battlefield
160
Still on board at game end
18
≥ +8.4pp
Players who cast this card win 42% of the time (n=143) , vs 26% when it never left the library (n=662).
When players drew this card but left it in hand, they won 25% (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval +8.4pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
297 instances6.4%
Library
6.1%
Battlefield
49.5%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
63 decks
-
2
Commodore Guff
42 decks
-
3
Gandalf, Party Guest
42 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
39 decks
-
5
Peter Parker // Amazing Spider-Man
26 decks
-
6
Dihada, Binder of Wills
22 decks
-
7
Ardbert, Warrior of Darkness
19 decks
-
8
Tam, the Possibility
18 decks
-
9
Yoshimaru, Ever Faithful
16 decks
-
10
Urza, Chief Artificer
11 decks
Card text
Urza's Ruinous Blast
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Commander Masters (CMM)
·
Rare
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.