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Urza's Ruinous Blast card art
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Urza's Ruinous Blast

{4} {W} · Legendary Sorcery · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
279
Decks Running
133
In Decks
1400
Decklist Inclusion
1%
Format
Card text
Urza's Ruinous Blast card

Urza's Ruinous Blast

{4} {W}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
Commander Masters (CMM) · Rare · Illustrated by Slawomir Maniak

Final zone distribution

69 instances
10.1%
Library
4.3%
Battlefield
44.9%
Graveyard
11.6%
Exile

The "good card" funnel

279 brought · 122 players
Brought to game
279
Ever drawn
59
Reached battlefield
38
Still on board at game end
3
≥ -10.6pp

Players who cast this card win 35% of the time (n=36) , vs 30% when it never left the library (n=188).

When players drew this card but left it in hand, they won 20% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.2pp; 95% confidence interval -10.6pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
0%
T1
0%
T2
3%
T3
0%
T4
8%
T5
58%
T6-9
32%
T10+
Median 7.5 P25 6 · P75 10 · max 14
On curve 11% (3 / 38 cast on T5) Cast same turn as drawn 31%
38 of 100 times cast 38%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.