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Part of Commander Masters
·
Legendary Sorcery
·
Commander Masters (CMM)
Card Preview
Urza's Ruinous Blast
Times Brought
455
Decks Running
228
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Urza's Ruinous Blast
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Commander Masters (CMM)
·
Rare
·
Illustrated by Slawomir Maniak
Final zone distribution
104 instances2.9%
Library
2.9%
Battlefield
43.3%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
41 decks
-
2
Commodore Guff
20 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
18 decks
-
4
Gandalf, Party Guest
18 decks
-
5
Dihada, Binder of Wills
16 decks
-
6
Peter Parker // Amazing Spider-Man
16 decks
-
7
Kratos, Stoic Father
12 decks
-
8
Sisay, Weatherlight Captain
11 decks
-
9
Ardbert, Warrior of Darkness
10 decks
-
10
Urza, Chief Artificer
9 decks
The "good card" funnel
455 brought · 210 playersBrought to game
455
Ever drawn
98
Reached battlefield
46
Still on board at game end
3
≥ -4.6pp
Players who cast this card win 28% of the time (n=40) , vs 24% when it never left the library (n=258).
When players drew this card but left it in hand, they won 32% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -4.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
0%
T3
2%
T4
4%
T5
72%
T6-9
22%
T10+
Median
8.0
P25
7
· P75
9
· max
16
On curve
7%
(2 / 46 cast on T5)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.