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Urza's Ruinous Blast card art
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Urza's Ruinous Blast

{4} {W} · Legendary Sorcery · Commander Masters (CMM)
Times Brought
161
Decks Running
79
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Urza's Ruinous Blast card

Urza's Ruinous Blast

{4} {W}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
Commander Masters (CMM) · Rare · Illustrated by Slawomir Maniak

Final zone distribution

42 instances
2.4%
Library
7.1%
Battlefield
31.0%
Graveyard
9.5%
Exile

The "good card" funnel

161 brought · 76 players
Brought to game
161
Ever drawn
41
Reached battlefield
21
Still on board at game end
3
≥ -12.3pp

Players who cast this card win 25% of the time (n=18) , vs 24% when it never left the library (n=92).

When players drew this card but left it in hand, they won 25% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.5pp; 95% confidence interval -12.3pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
0%
T4
10%
T5
71%
T6-9
19%
T10+
Median 7 P25 6 · P75 8 · max 14
On curve 10% (2 / 21 cast on T5) Cast same turn as drawn 15%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.