Urza's Tower
84% of drawn Urza's Towers are played before the game ends, with a median first-cast turn of 3 across 778 tracked multiplayer games on Playgroup Live.
Urza's Tower is a niche land that earns its slot only when the full Urzatron trio is online. Across 778 tracked multiplayer games on Playgroup Live, it appears in 387 of 19725 distinct decks, an inclusion rate of 2%. That low number reflects the card's design constraint: it does nothing useful without Urza's Mine and Urza's Power-Plant beside it.
When players do draw it, they move quickly. 84% of drawn copies reach the battlefield before the game ends, and the median first-cast turn is 3. Lands get played as soon as practical, so that speed is expected, but the high rate also signals that Tron players treat this as a high-priority drop. Once it lands, 91% of cast copies are still in play at end of game. Lands are hard to remove, and that stickiness bears that out.
The commander distribution is broad. 326 distinct players have brought Urza's Tower to a tracked game, and no single player accounts for more than 2% of observed instances, making this one of the more evenly spread niche cards in the dataset. Colorless and artifact-heavy commanders dominate the top slots, exactly the builds you would expect to want seven mana on turn three.
- 2% of tracked Commander decks include Urza's Tower
- 84% of drawn copies reach the battlefield before the game ends
- T3 median first-cast turn across multiplayer games
- 91% battlefield stickiness once the Tower is played
- 326 distinct players have brought this card to a tracked game
- 24% draw rate, typical for a singleton in a 100-card deck
First-cast turn
n=165The "good card" funnel
811 brought · 326 playersOf 811 Urza's Towers brought to games, 196 were drawn, 165 of those were cast, and the large majority were still on the battlefield when the game ended.
Players who cast this card win 29% of the time (n=154) , vs 23% when it never left the library (n=538).
When players drew this card but left it in hand, they won 26% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval -1.5pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
214 instancesMost copies of Urza's Tower end up on the battlefield at game's end, which reflects both land removal being rare in Commander and the card's central role in Tron strategies that plan around keeping all three pieces in play.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 69 decks
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2
Ulalek, Fused Atrocity
27 decks
- 3 Ultron, Artificial Malevolence 27 decks
- 4 Molecule Man 23 decks
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5
Omo, Queen of Vesuva
22 decks
- 6 Ultima, Origin of Oblivion 15 decks
- 7 Kozilek, the Great Distortion 12 decks
- 8 Karn, Legacy Reforged 8 decks
- 9 The Walls of Ba Sing Se 8 decks
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10
Urza, Lord High Artificer
8 decks
Colorless commanders dominate the top-commander list, led by Zhulodok, Void Gorger. The distribution is wide enough that no single commander defines how Urza's Tower is played across the dataset.