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Urza's Tower card art
Live Play Data

Urza's Tower

Land — Urza's Tower · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
808
Decks Running
387
Median Cast Turn
3
Drawn → Played
84%
Format

84% of drawn Urza's Towers are played before the game ends, with a median first-cast turn of 3 across 778 tracked multiplayer games on Playgroup Live.

Urza's Tower is a niche land that earns its slot only when the full Urzatron trio is online. Across 778 tracked multiplayer games on Playgroup Live, it appears in 387 of 19725 distinct decks, an inclusion rate of 2%. That low number reflects the card's design constraint: it does nothing useful without Urza's Mine and Urza's Power-Plant beside it.

When players do draw it, they move quickly. 84% of drawn copies reach the battlefield before the game ends, and the median first-cast turn is 3. Lands get played as soon as practical, so that speed is expected, but the high rate also signals that Tron players treat this as a high-priority drop. Once it lands, 91% of cast copies are still in play at end of game. Lands are hard to remove, and that stickiness bears that out.

The commander distribution is broad. 326 distinct players have brought Urza's Tower to a tracked game, and no single player accounts for more than 2% of observed instances, making this one of the more evenly spread niche cards in the dataset. Colorless and artifact-heavy commanders dominate the top slots, exactly the builds you would expect to want seven mana on turn three.

At a glance
  • 2% of tracked Commander decks include Urza's Tower
  • 84% of drawn copies reach the battlefield before the game ends
  • T3 median first-cast turn across multiplayer games
  • 91% battlefield stickiness once the Tower is played
  • 326 distinct players have brought this card to a tracked game
  • 24% draw rate, typical for a singleton in a 100-card deck

First-cast turn

n=165
24%
T1
14%
T2
13%
T3
7%
T4
9%
T5
27%
T6-9
5%
T10+
Median 3 P25 2 · P75 6 · max 16
Cast same turn as drawn 64%

The "good card" funnel

811 brought · 326 players
Brought to game
811
Ever drawn
196
Reached battlefield
165
Still on board at game end
150
84%

Of 811 Urza's Towers brought to games, 196 were drawn, 165 of those were cast, and the large majority were still on the battlefield when the game ended.

≥ -1.5pp

Players who cast this card win 29% of the time (n=154) , vs 23% when it never left the library (n=538).

When players drew this card but left it in hand, they won 26% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.7pp; 95% confidence interval -1.5pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

214 instances
3.3%
Library
70.1%
Battlefield
11.7%
Graveyard
4.2%
Exile

Most copies of Urza's Tower end up on the battlefield at game's end, which reflects both land removal being rare in Commander and the card's central role in Tron strategies that plan around keeping all three pieces in play.

Commanders that played this card

in tracked games

Colorless commanders dominate the top-commander list, led by Zhulodok, Void Gorger. The distribution is wide enough that no single commander defines how Urza's Tower is played across the dataset.

Card text
Urza's Tower card

Urza's Tower

Land — Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Commander Masters (CMM) · Common · Illustrated by Brian Snõddy

Frequently Asked

How often is Urza's Tower drawn in a Commander game?
In 778 tracked multiplayer games where Urza's Tower was in the deck, it was drawn 24% of the time. That is consistent with baseline expectations for a singleton in a 100-card deck. Of 196 instances that reached a player's hand, 84% were played before the game ended.
What turn does Urza's Tower usually hit the battlefield?
The median first-cast turn is 3. The distribution spans a wide range, from turn 1 all the way to turn 14 in extreme cases. Early casts cluster in the opening turns, which reflects players who drew the Tower in their opening hand and played it immediately as a basic land drop. Later casts reflect topdecked copies or deliberate sequencing to assemble the full Tron package.
Does playing Urza's Tower improve your win rate?
Early signal suggests a modest positive association. Win rate when cast is 29% across 154 observations, compared to 23% for games where the Tower stayed in the library across 538 observations. The delta is directional but the confidence interval crosses zero on this sample size, so treat it as an early trend rather than a firm conclusion.
Is Urza's Tower banned in Commander?
No. Urza's Tower is legal and unrestricted in Commander, as well as in Legacy, Modern, Pauper, Vintage, Duel Commander, and several other formats. It is not legal in Standard, Pioneer, Historic, Alchemy, or Brawl. The Urzatron package is not considered a problem in Commander because assembling three specific lands across a 100-card singleton deck is a real constraint, even before opponents can interact with them.
Which commanders most commonly run Urza's Tower?
Across tracked games, Zhulodok, Void Gorger leads the top commanders list by deck count. Colorless and artifact-centric commanders make up the bulk of the top slots. That pattern makes sense: those strategies most benefit from the nine mana the full Tron trio generates on tap, enabling enormous Eldrazi or artifact payoffs several turns ahead of the normal curve.
How concentrated is Urza's Tower data among players?
The data comes from 326 distinct players, and the single heaviest contributor accounts for 2% of all instances. That spread is a healthy sign for a niche card. It means the stats are not being skewed by one player running a Tron deck in every game, and the draw and cast figures reflect genuine, varied play experience.