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Part of Edge of Eternities
Live Play Data
Uthros, Titanic Godcore
Land — Planet
·
Edge of Eternities (EOE)
3%
Live Inclusion
Times Brought
1108
Decks Running
450
Median Cast Turn
3.0
Drawn → Played
74%
Format
First-cast turn
n=216
38%
T1
10%
T2
5%
T3
11%
T4
11%
T5
22%
T6-9
4%
T10+
Median
3.0
P25
1
· P75
6
· max
15
Cast same turn as drawn
69%
The "good card" funnel
1108 brought · 378 playersBrought to game
1108
Ever drawn
293
Reached battlefield
216
Still on board at game end
199
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 32% of the time (n=199) , vs 27% when it never left the library (n=698).
When players drew this card but left it in hand, they won 48% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -2.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
325 instances3.1%
Library
61.2%
Battlefield
15.1%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
36 decks
-
2
Inspirit, Flagship Vessel
31 decks
-
3
Aloy, Savior of Meridian
21 decks
-
4
Kilo, Apogee Mind
17 decks
-
5
Urza, Lord High Artificer
17 decks
-
6
Whtz, the Bibliophile
16 decks
-
7
Mendicant Core, Guidelight
15 decks
-
8
Dr. Eggman
12 decks
-
9
Shorikai, Genesis Engine
12 decks
-
10
Urtet, Remnant of Memnarch
12 decks
Card text
Uthros, Titanic Godcore
Land — Planet
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Edge of Eternities (EOE)
·
Mythic
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.