Utopia Sprawl card art
Live Play Data

Utopia Sprawl

{G} · Enchantment — Aura · Ravnica Remastered (RVR)
6%
Live Inclusion
Times Brought
1013
Decks Running
526
Median Cast Turn
4.0
Drawn → Played
75%
Format

75% of drawn Utopia Sprawl copies are cast before the game ends, and the median first-cast turn is 4.0, making it one of the faster mana accelerants in the Playgroup Live dataset.

Utopia Sprawl earns its slot early. Across 971 tracked multiplayer Commander games on Playgroup Live, it lands on turn 4.0 at the median, and 75% of drawn copies reach the battlefield before the game concludes.

The card sits in 526 of 8711 tracked decks, an 6% inclusion rate that reflects its strict requirement of a Forest in play. Despite that constraint, it shows up across mono-green builds, Gruul stompy, and enchantment-matters commanders alike. Once it resolves, it sticks: 86% of cast copies remain on the battlefield at game end, a figure that reflects how rarely opponents bother to answer a mana Aura.

The concentration data is a genuine strength of this sample. 432 distinct players have brought Utopia Sprawl to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That spread means the numbers reflect real metagame diversity rather than one player's repetition.

At a glance
  • 6% of tracked Commander decks include Utopia Sprawl
  • T4.0 median first-cast turn across observed games
  • 75% of drawn copies are cast before the game ends
  • 86% battlefield stickiness once it resolves
  • 432 distinct players have brought it to a tracked game, a well-spread sample

First-cast turn

n=212
28%
T1
14%
T2
6%
T3
11%
T4
9%
T5
25%
T6-9
6%
T10+
Median 4.0 P25 1 · P75 6 · max 13
On curve 28% (60 / 212 cast on T1) Cast same turn as drawn 72%

The "good card" funnel

1013 brought · 432 players
Brought to game
1013
Ever drawn
283
Reached battlefield
212
Still on board at game end
183
75%

Of 1013 Utopia Sprawls brought to tracked games, 283 were drawn, 212 of those were cast, and the large majority stayed on the battlefield through end of game.

≥ -0.9pp

Players who cast this card win 34% of the time (n=200) , vs 28% when it never left the library (n=647).

When players drew this card but left it in hand, they won 36% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.9pp; 95% confidence interval -0.9pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

306 instances
2.6%
Library
59.8%
Battlefield
16.7%
Graveyard
3.6%
Exile

Most Utopia Sprawls finish on the battlefield rather than the library, which is unusual and reflects how early this Aura tends to land relative to the game's arc.

Commanders that played this card

in tracked games

The commander list spans at least five distinct archetypes, from mono-green stompy to five-color enchantments, showing that the card's Forest requirement is not a meaningful bottleneck across green builds.

Card text
Utopia Sprawl card

Utopia Sprawl

{G}
Enchantment — Aura
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Ravnica Remastered (RVR) · Uncommon · Illustrated by Ron Spears

Frequently Asked

How often is Utopia Sprawl drawn in a Commander game?
In 971 tracked games where Utopia Sprawl was in the deck, it was drawn 28% of the time. That is consistent with what you'd expect from a singleton in a 100-card deck. Of 283 instances that reached a player's hand, 75% were cast before the game ended. The remainder were drawn too late in the game to resolve before it concluded.
What turn does Utopia Sprawl usually get cast?
Median first-cast turn is 4.0. The distribution skews early: the most common cast turn is turn 1, reflecting players who keep it in their opening hand and lead with it. The interquartile range runs from turn 1 to turn 6, so a meaningful share of copies arrive well into the midgame, likely drawn off a cantrip or top-deck.
How sticky is Utopia Sprawl once it resolves?
86% of cast copies finish the game on the battlefield. That is a high figure for any permanent. Opponents rarely spend removal on a mana Aura unless the enchanted Forest is itself relevant to an engine. The low exile and graveyard counts in the final-zone data reinforce that early assessment.
Which commanders most often run Utopia Sprawl?
The top-commander list spans mono-green stompy (Shroofus Sproutsire, The Unbeatable Squirrel Girl), enchantment-matters (Ellivere of the Wild Court, Sythis, Harvest's Hand, Tuvasa the Sunlit), and broader green-inclusive strategies (Bello, Bard of the Brambles; Terra, Magical Adept). That spread signals the card pulls its weight in any green shell that can reliably deploy a Forest early.
Is Utopia Sprawl legal in Commander?
Yes. Utopia Sprawl is legal in Commander, Duel Commander, Pauper Commander, Legacy, Modern, Vintage, Historic, and Timeless. It is not legal in Standard, Pioneer, Alchemy, or Penny Dreadful. The mono-green color identity means it fits into any Commander deck that runs green.
Does casting Utopia Sprawl actually improve your odds of winning?
The data shows a +5.9 percentage-point win-rate lift when the card is cast versus when it stays in the library, but the confidence interval for this dataset crosses zero. Both the cast bucket (200 observations) and library bucket (647 observations) are reasonably sized, but the effect should be read as a directional early signal rather than a proven causal claim. What is clear is that the card resolves and sticks at a high rate, which is the practical precondition for any mana advantage to matter.