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#26 green ramp card
·
Enchantment — Aura
·
Ravnica Remastered (RVR)
Live Play Data
Utopia Sprawl
6%
Live Inclusion
Times Brought
4567
Decks Running
1901
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=952
24%
T1
13%
T2
8%
T3
9%
T4
10%
T5
29%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
15
On curve
24%
(224 / 952 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
4567 brought · 1468 playersBrought to game
4567
Ever drawn
1233
Reached battlefield
952
Still on board at game end
809
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.1pp
Players who cast this card win 35% of the time (n=915) , vs 28% when it never left the library (n=2999).
When players drew this card but left it in hand, they won 38% (n=264).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +4.1pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1352 instances3.1%
Library
59.8%
Battlefield
16.3%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
55 decks
-
2
Sythis, Harvest's Hand
47 decks
-
3
Bello, Bard of the Brambles
46 decks
-
4
Raph & Mikey, Troublemakers
39 decks
-
5
Henzie "Toolbox" Torre
37 decks
-
6
The Unbeatable Squirrel Girl
34 decks
-
7
Blor the Impervious
32 decks
-
8
Terra, Magical Adept // Esper Terra
26 decks
-
9
Tom Bombadil
25 decks
-
10
Go-Shintai of Life's Origin
24 decks
Card text
Utopia Sprawl
Enchantment — Aura
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Ravnica Remastered (RVR)
·
Uncommon
·
Illustrated by Ron Spears
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.