Utopia Sprawl card art
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Utopia Sprawl

{G} · Enchantment — Aura · Ravnica Remastered (RVR)
Times Brought
1174
Decks Running
572
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Utopia Sprawl card

Utopia Sprawl

{G}
Enchantment — Aura
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Ravnica Remastered (RVR) · Uncommon · Illustrated by Ron Spears

Final zone distribution

283 instances
2.5%
Library
68.2%
Battlefield
8.8%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1175 brought · 481 players
Brought to game
1175
Ever drawn
262
Reached battlefield
209
Still on board at game end
193

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.0pp

Players who cast this card win 27% of the time (n=160) , vs 25% when it never left the library (n=636).

When players drew this card but left it in hand, they won 29% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.3pp; 95% confidence interval -2.0pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=209
33%
T1
14%
T2
10%
T3
9%
T4
10%
T5
22%
T6-9
3%
T10+
Median 3 P25 1 · P75 5 · max 12
On curve 33% (69 / 209 cast on T1) Cast same turn as drawn 72%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.