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Part of Marvel Super Heroes
·
Legendary Creature — Human Scientist Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Valeria Richards, Precocious
1%
Live Inclusion
Times Brought
316
Decks Running
154
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=43
0%
T1
0%
T2
2%
T3
23%
T4
21%
T5
47%
T6-9
7%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
26%
(10 / 43 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
316 brought · 144 playersBrought to game
316
Ever drawn
71
Reached battlefield
43
Still on board at game end
25
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.6pp
Players who cast this card win 50% of the time (n=37) , vs 23% when it never left the library (n=203).
When players drew this card but left it in hand, they won 42% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.8pp; 95% confidence interval +10.6pp to +43.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances1.3%
Library
32.1%
Battlefield
24.4%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
51 decks
-
2
Invisible Woman
19 decks
-
3
Y'shtola, Night's Blessed
18 decks
-
4
Human Torch
10 decks
-
5
The Fantastic Four
7 decks
-
6
Council of Reeds
3 decks
-
7
Ms. Marvel, Kamala Khan
3 decks
-
8
Scarlet Witch, Chaotic Avenger
3 decks
-
9
The Thing
3 decks
-
10
Captain America, First Avenger
2 decks
Card text
Valeria Richards, Precocious
Legendary Creature — Human Scientist Hero
Noncreature spells you cast cost
less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.