Card Preview
Valkyrie Harbinger
1%
Decklist Inclusion
Times Brought
276
Decks Running
134
In Decks
802
Decklist Inclusion
1%
Format
Card text
Valkyrie Harbinger
Creature — Angel Cleric
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4 / 5
Kaldheim (KHM)
·
Rare
·
Illustrated by Tran Nguyen
Final zone distribution
66 instances1.5%
Library
37.9%
Battlefield
28.8%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
66 decks
-
2
Gisela, the Broken Blade
7 decks
-
3
Liesa, Shroud of Dusk
6 decks
-
4
Avacyn, Angel of Hope
5 decks
-
5
Bruna, the Fading Light
4 decks
-
6
Seluma, Light of Aysen
4 decks
-
7
Sigarda, Font of Blessings
3 decks
-
8
Trostani, Selesnya's Voice
3 decks
-
9
Will, Scion of Peace
3 decks
-
10
Atraxa, Grand Unifier
2 decks
The "good card" funnel
279 brought · 127 playersBrought to game
279
Ever drawn
61
Reached battlefield
42
Still on board at game end
25
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 37% of the time (n=41) , vs 23% when it never left the library (n=186).
When players drew this card but left it in hand, they won 12% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.5pp; 95% confidence interval -1.8pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
0%
T2
5%
T3
10%
T4
14%
T5
50%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
40%
(5 / 42 cast on T6)
Cast same turn as drawn
26%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.