Valkyrie Harbinger card art
Live Play Data

Valkyrie Harbinger

{4} {W} {W} · Creature — Angel Cleric · Kaldheim (KHM)
1%
Live Inclusion
Times Brought
456
Decks Running
215
Median Cast Turn
7
Drawn → Played
66%
Format

First-cast turn

n=67
0%
T1
0%
T2
4%
T3
12%
T4
12%
T5
46%
T6-9
25%
T10+
Median 7 P25 5 · P75 10 · max 19
On curve 45% (11 / 67 cast on T6) Cast same turn as drawn 21%

The "good card" funnel

459 brought · 200 players
Brought to game
459
Ever drawn
101
Reached battlefield
67
Still on board at game end
44

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 36% of the time (n=62) , vs 25% when it never left the library (n=298).

When players drew this card but left it in hand, they won 12% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.9pp; 95% confidence interval -0.5pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

112 instances
5.4%
Library
39.3%
Battlefield
24.1%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Valkyrie Harbinger card

Valkyrie Harbinger

{4} {W} {W}
Creature — Angel Cleric
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4 / 5
Kaldheim (KHM) · Rare · Illustrated by Tran Nguyen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.