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Part of Bloomburrow
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Creature — Otter Wizard
·
Bloomburrow (BLB)
Live Play Data
Valley Floodcaller
2%
Live Inclusion
Times Brought
997
Decks Running
443
Median Cast Turn
6
Drawn → Played
53%
Format
First-cast turn
n=145
3%
T1
8%
T2
10%
T3
12%
T4
16%
T5
42%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
21%
(15 / 145 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
997 brought · 397 playersBrought to game
997
Ever drawn
272
Reached battlefield
145
Still on board at game end
86
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 33% of the time (n=128) , vs 27% when it never left the library (n=566).
When players drew this card but left it in hand, they won 44% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -2.3pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
324 instances4.9%
Library
26.5%
Battlefield
25.3%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
36 decks
-
2
Y'shtola, Night's Blessed
34 decks
-
3
Alania, Divergent Storm
30 decks
-
4
Fire Lord Azula
28 decks
-
5
Rograkh, Son of Rohgahh
23 decks
-
6
Bria, Riptide Rogue
22 decks
-
7
Glarb, Calamity's Augur
18 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
18 decks
-
9
Tymna the Weaver
17 decks
-
10
Vivi Ornitier
13 decks
Card text
Valley Floodcaller
Creature — Otter Wizard
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
2 / 2
Bloomburrow (BLB)
·
Rare
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.