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Part of Bloomburrow
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Creature — Squirrel Warlock
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Bloomburrow (BLB)
Live Play Data
Valley Rotcaller
1%
Live Inclusion
Times Brought
424
Decks Running
185
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=57
4%
T1
14%
T2
7%
T3
9%
T4
16%
T5
40%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
19
On curve
18%
(8 / 57 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
424 brought · 169 playersBrought to game
424
Ever drawn
88
Reached battlefield
57
Still on board at game end
30
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 27% of the time (n=54) , vs 23% when it never left the library (n=291).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -8.1pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances3.2%
Library
31.6%
Battlefield
30.5%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
37 decks
-
2
Vren, the Relentless
28 decks
-
3
Hazel of the Rootbloom
25 decks
-
4
Marrow-Gnawer
25 decks
-
5
Camellia, the Seedmiser
18 decks
-
6
Wick, the Whorled Mind
14 decks
-
7
Rat King, Verminister
12 decks
-
8
Gev, Scaled Scorch
8 decks
-
9
Zoraline, Cosmos Caller
5 decks
-
10
Ashcoat of the Shadow Swarm
3 decks
Card text
Valley Rotcaller
Creature — Squirrel Warlock
Menace
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
1 / 3
Bloomburrow (BLB)
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Rare
·
Illustrated by Valera Lutfullina
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.