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Part of Bloomburrow
·
Creature — Squirrel Warlock
·
Bloomburrow (BLB)
Card Preview
Valley Rotcaller
Times Brought
538
Decks Running
242
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Valley Rotcaller
Creature — Squirrel Warlock
Menace
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
1 / 3
Bloomburrow (BLB)
·
Rare
·
Illustrated by Valera Lutfullina
Final zone distribution
106 instances2.8%
Library
42.5%
Battlefield
31.1%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
63 decks
-
2
Vren, the Relentless
31 decks
-
3
Marrow-Gnawer
30 decks
-
4
Hazel of the Rootbloom
24 decks
-
5
Rat King, Verminister
22 decks
-
6
Camellia, the Seedmiser
15 decks
-
7
Wick, the Whorled Mind
13 decks
-
8
Karumonix, the Rat King
10 decks
-
9
Gev, Scaled Scorch
9 decks
-
10
Ashcoat of the Shadow Swarm
6 decks
The "good card" funnel
538 brought · 221 playersBrought to game
538
Ever drawn
102
Reached battlefield
82
Still on board at game end
45
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 22% of the time (n=67) , vs 23% when it never left the library (n=328).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -8.0pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=82
17%
T1
15%
T2
9%
T3
16%
T4
12%
T5
26%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
11
On curve
32%
(12 / 82 cast on T2)
Cast same turn as drawn
43%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.