collections_bookmark
Part of Fallout
·
Enchantment — Saga
·
Fallout (PIP)
Live Play Data
Vault 112: Sadistic Simulation
0%
Live Inclusion
Times Brought
118
Decks Running
64
Median Cast Turn
—
Drawn → Played
59%
Format
First-cast turn
n=16Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
118 brought · 61 playersBrought to game
118
Ever drawn
27
Reached battlefield
16
Still on board at game end
3
≥ -17.0pp
Players who cast this card win 12% of the time (n=15) , vs 12% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -17.0pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
28 instances3.6%
Library
10.7%
Battlefield
42.9%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
40 decks
-
2
Liberty Prime, Recharged
17 decks
-
3
Satya, Aetherflux Genius
4 decks
-
4
Inspirit, Flagship Vessel
1 decks
-
5
Red Death, Shipwrecker
1 decks
-
6
Saheeli, Radiant Creator
1 decks
Card text
Vault 112: Sadistic Simulation
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get 
(two energy counters).
III — Pay any amount of
. If you paid one or more
this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Fallout (PIP)
·
Rare
·
Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.