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Part of Fallout
·
Enchantment — Saga
·
Fallout (PIP)
Live Play Data
Vault 21: House Gambit
0%
Live Inclusion
Times Brought
115
Decks Running
78
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=25
0%
T1
16%
T2
12%
T3
4%
T4
8%
T5
48%
T6-9
12%
T10+
Median
6
P25
3
· P75
7
· max
14
On curve
16%
(4 / 25 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
115 brought · 74 playersBrought to game
115
Ever drawn
34
Reached battlefield
25
Still on board at game end
9
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 26% of the time (n=20) , vs 14% when it never left the library (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.8pp; 95% confidence interval -8.0pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances25.0%
Battlefield
47.2%
Graveyard
8.3%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
30 decks
-
2
Tom Bombadil
14 decks
-
3
Mr. House, President and CEO
10 decks
-
4
Ghen, Arcanum Weaver
3 decks
-
5
Magda, the Hoardmaster
2 decks
-
6
Quintorius, History Chaser
2 decks
-
7
Yusri, Fortune's Flame
2 decks
-
8
Codie, Ravenous Codex
1 decks
-
9
Edgar Markov
1 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
1 decks
Card text
Vault 21: House Gambit
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Fallout (PIP)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.