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Part of Fallout
·
Enchantment — Saga
·
Fallout (PIP)
Live Play Data
Vault 21: House Gambit
0%
Live Inclusion
Times Brought
166
Decks Running
106
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=32
0%
T1
13%
T2
13%
T3
3%
T4
13%
T5
47%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
13%
(4 / 32 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
166 brought · 94 playersBrought to game
166
Ever drawn
47
Reached battlefield
32
Still on board at game end
11
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 21% of the time (n=25) , vs 17% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -12.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances21.6%
Battlefield
51.0%
Graveyard
5.9%
Exile
21.6%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
43 decks
-
2
Tom Bombadil
17 decks
-
3
Mr. House, President and CEO
15 decks
-
4
Ghen, Arcanum Weaver
3 decks
-
5
Yusri, Fortune's Flame
3 decks
-
6
Magda, the Hoardmaster
2 decks
-
7
Queen Marchesa
2 decks
-
8
Quintorius, History Chaser
2 decks
-
9
Asmoranomardicadaistinaculdacar
1 decks
-
10
Codie, Ravenous Codex
1 decks
Card text
Vault 21: House Gambit
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Fallout (PIP)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.