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Vault 21: House Gambit card art
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Vault 21: House Gambit

{1} {R} · Enchantment — Saga · Fallout (PIP)
Times Brought
165
Decks Running
82
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vault 21: House Gambit card

Vault 21: House Gambit

{1} {R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Fallout (PIP) · Rare · Illustrated by Kieran Yanner

Final zone distribution

40 instances
25.0%
Battlefield
60.0%
Graveyard
5.0%
Exile
10.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

165 brought · 80 players
Brought to game
165
Ever drawn
35
Reached battlefield
31
Still on board at game end
10

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 27% of the time (n=24) , vs 19% when it never left the library (n=81).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.2pp; 95% confidence interval -3.2pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
3%
T1
16%
T2
10%
T3
10%
T4
13%
T5
35%
T6-9
13%
T10+
Median 5 P25 3 · P75 8 · max 14
On curve 19% (5 / 31 cast on T2) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.