Vault of Whispers
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Vault of Whispers
Final zone distribution
170 instancesCommanders that played this card
in tracked games-
1
Szarekh, the Silent King
38 decks
-
2
Mr. House, President and CEO
19 decks
-
3
Imotekh the Stormlord
18 decks
-
4
Urza, Chief Artificer
16 decks
-
5
Shadow the Hedgehog
15 decks
-
6
Urtet, Remnant of Memnarch
14 decks
-
7
Breya, Etherium Shaper
13 decks
-
8
Dr. Eggman
13 decks
-
9
Golbez, Crystal Collector
12 decks
-
10
Winter, Cynical Opportunist
7 decks
The "good card" funnel
645 brought · 297 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 19% of the time (n=92) , vs 18% when it never left the library (n=372).
When players drew this card but left it in hand, they won 23% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -4.1pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=115Full analysis unlocks as more games are tracked. Stats refresh nightly.