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Part of Secrets of Strixhaven
·
Instant
·
Core Set 2020 (M20)
Card Preview
Veil of Summer
Times Brought
377
Decks Running
214
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
67 instances7.5%
Library
1.5%
Battlefield
28.4%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
11 decks
-
2
Chatterfang, Squirrel General
7 decks
-
3
Raph & Mikey, Troublemakers
6 decks
-
4
Fynn, the Fangbearer
5 decks
-
5
Hearthhull, the Worldseed
5 decks
-
6
The Gitrog Monster
5 decks
-
7
The Unbeatable Squirrel Girl
5 decks
-
8
Thrasios, Triton Hero
5 decks
-
9
Najeela, the Blade-Blossom
4 decks
-
10
Sliver Overlord
4 decks
The "good card" funnel
379 brought · 178 playersBrought to game
379
Ever drawn
63
Reached battlefield
24
Still on board at game end
1
≥ -11.0pp
Players who cast this card win 27% of the time (n=22) , vs 28% when it never left the library (n=244).
When players drew this card but left it in hand, they won 29% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.4pp; 95% confidence interval -11.0pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
8%
T2
4%
T3
0%
T4
21%
T5
54%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
0%
(0 / 24 cast on T1)
Cast same turn as drawn
23%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.