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Veil of Summer card art
Card Preview

Veil of Summer

{G} · Instant · Core Set 2020 (M20)
2%
Decklist Inclusion
Times Brought
876
Decks Running
430
In Decks
2998
Decklist Inclusion
2%
Format
Card text
Veil of Summer card

Veil of Summer

{G}
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Core Set 2020 (M20) · Uncommon · Illustrated by Lake Hurwitz

Final zone distribution

209 instances
5.7%
Library
3.8%
Battlefield
37.3%
Graveyard
6.2%
Exile

The "good card" funnel

876 brought · 344 players
Brought to game
876
Ever drawn
185
Reached battlefield
77
Still on board at game end
8
≥ -4.4pp

Players who cast this card win 37% of the time (n=73) , vs 30% when it never left the library (n=599).

When players drew this card but left it in hand, they won 41% (n=95) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.3pp; 95% confidence interval -4.4pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=77
1%
T1
5%
T2
9%
T3
13%
T4
17%
T5
39%
T6-9
16%
T10+
Median 6 P25 4 · P75 8 · max 20
On curve 1% (1 / 77 cast on T1) Cast same turn as drawn 26%
77 of 100 times cast 77%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.