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Part of Secrets of Strixhaven
·
Instant
·
Core Set 2020 (M20)
Live Play Data
Veil of Summer
5%
Live Inclusion
Times Brought
3248
Decks Running
1349
Median Cast Turn
6.0
Drawn → Played
41%
Format
First-cast turn
n=290
1%
T1
3%
T2
6%
T3
10%
T4
17%
T5
47%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
20
On curve
1%
(4 / 290 cast on T1)
Cast same turn as drawn
25%
The "good card" funnel
3248 brought · 1009 playersBrought to game
3248
Ever drawn
701
Reached battlefield
290
Still on board at game end
33
≥ +0.5pp
Players who cast this card win 37% of the time (n=259) , vs 30% when it never left the library (n=2084).
When players drew this card but left it in hand, they won 36% (n=350).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval +0.5pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
808 instances4.5%
Library
4.1%
Battlefield
39.0%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
48 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
44 decks
-
3
Witherbloom, the Balancer
39 decks
-
4
Kinnan, Bonder Prodigy
37 decks
-
5
The Unbeatable Squirrel Girl
37 decks
-
6
Korvold, Fae-Cursed King
24 decks
-
7
Chatterfang, Squirrel General
22 decks
-
8
Fynn, the Fangbearer
22 decks
-
9
Thrasios, Triton Hero
17 decks
-
10
Crystal, Inhuman Princess
14 decks
Card text
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Core Set 2020 (M20)
·
Uncommon
·
Illustrated by Lake Hurwitz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.