collections_bookmark Part of Secrets of Strixhaven
Veil of Summer card art
Live Play Data

Veil of Summer

{G} · Instant · Core Set 2020 (M20)
5%
Live Inclusion
Times Brought
1842
Decks Running
822
Median Cast Turn
6
Drawn → Played
42%
Format

First-cast turn

n=165
1%
T1
4%
T2
8%
T3
13%
T4
14%
T5
45%
T6-9
14%
T10+
Median 6 P25 4 · P75 8 · max 20
On curve 1% (2 / 165 cast on T1) Cast same turn as drawn 26%

The "good card" funnel

1842 brought · 623 players
Brought to game
1842
Ever drawn
396
Reached battlefield
165
Still on board at game end
18
≥ -1.3pp

Players who cast this card win 37% of the time (n=146) , vs 31% when it never left the library (n=1158).

When players drew this card but left it in hand, they won 34% (n=194).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.3pp; 95% confidence interval -1.3pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

449 instances
3.6%
Library
4.0%
Battlefield
39.0%
Graveyard
7.6%
Exile
Card text
Veil of Summer card

Veil of Summer

{G}
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Core Set 2020 (M20) · Uncommon · Illustrated by Lake Hurwitz

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.