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Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
Legendary Creature — Elder Wizard // Legendary Creature — God
·
Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
264
Decks Running
113
In Decks
749
Decklist Inclusion
1%
Format
Card text
Venat, Heart of Hydaelyn
Legendary Creature — Elder Wizard
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
3 / 3
Hydaelyn, the Mothercrystal
Legendary Creature — God
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
4 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Colin Boyer
Final zone distribution
80 instances3.8%
Library
40.0%
Battlefield
25.0%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Kratos, Stoic Father
20 decks
-
2
Gandalf, Party Guest
16 decks
-
3
Jodah, the Unifier
10 decks
-
4
Ardbert, Warrior of Darkness
8 decks
-
5
Atreus, Impulsive Son
6 decks
-
6
Serah Farron // Crystallized Serah
6 decks
-
7
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
4 decks
-
8
Aerith Gainsborough
3 decks
-
9
Cloud, Ex-SOLDIER
3 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
3 decks
The "good card" funnel
264 brought · 112 playersBrought to game
264
Ever drawn
67
Reached battlefield
50
Still on board at game end
32
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 27% of the time (n=47) , vs 24% when it never left the library (n=169).
When players drew this card but left it in hand, they won 39% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -10.7pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
2%
T2
20%
T3
16%
T4
10%
T5
40%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
22%
(10 / 50 cast on T3)
Cast same turn as drawn
27%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.