Vesuva
76% of drawn Vesuvas reach the battlefield, and games where it resolved show a +19.7 percentage-point win-rate lift over games where it stayed in the library, across 135 observed casts on Playgroup Live.
Vesuva is a niche, build-around land that earns its mythic rarity: it enters as a copy of any land on the battlefield, offering everything from a second copy of a utility land to a mirror of an opponent's bomb. Across 708 tracked multiplayer Commander games on Playgroup Live, 76% of drawn copies reached the battlefield, an early signal that players who draw it almost always find a use for it.
The win-rate picture is the most striking figure we have so far. Games where Vesuva resolved produced a 40% win rate, compared to 21% in games where it never left the library. That +19.7 percentage-point gap is a directional signal, not a controlled proof of causation. Players who build around Vesuva likely have stronger land packages overall. Still, the consistency is notable given the sample.
With colorless identity, Vesuva slots into any Commander deck. The strongest draws are commanders that care about land types, legendary lands, or generating value from specific utility lands. Omo, Queen of Vesuva leads the top-commanders list here by a meaningful margin, which makes thematic sense. The card sits at 2% inclusion among tracked decks, meaning it remains a deliberate choice rather than a format staple.
- 2% of tracked Commander decks include Vesuva, a deliberate build-around choice
- 76% of drawn Vesuvas are played before the game ends
- T5.0 median turn Vesuva first hits the battlefield
- 64% battlefield stickiness once Vesuva resolves
- +19.7pp win-rate lift in games where Vesuva resolved vs. stayed in library
- 290 distinct players have brought Vesuva to a tracked game, spreading the data well
First-cast turn
n=142The "good card" funnel
733 brought · 290 playersOf 733 Vesuvas brought to tracked games, 186 were drawn, 142 of those were cast, and 64% of cast copies remained on the battlefield at game's end.
Players who cast this card win 40% of the time (n=135) , vs 21% when it never left the library (n=473).
When players drew this card but left it in hand, they won 21% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.7pp; 95% confidence interval +11.3pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instancesMost Vesuvas that enter a tracked game end up on the battlefield or in the graveyard, with very few stranded in the library. That pattern reflects how actively players deploy it when drawn.
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
22 decks
-
2
Lumra, Bellow of the Woods
17 decks
- 3 Zhulodok, Void Gorger 17 decks
-
4
Toph, the First Metalbender
14 decks
- 5 Ultron, Artificial Malevolence 13 decks
-
6
Hearthhull, the Worldseed
10 decks
-
7
Arixmethes, Slumbering Isle
8 decks
- 8 Molecule Man 7 decks
-
9
Child of Alara
6 decks
- 10 Ultima, Origin of Oblivion 6 decks
Omo, Queen of Vesuva holds a clear lead at the top of the list, but the remaining commanders span many colors and strategies, showing Vesuva's appeal extends well beyond its namesake commander.