collections_bookmark Part of Fallout
Vexing Radgull card art
Live Play Data

Vexing Radgull

{1} {U} · Creature — Bird Mutant · Fallout (PIP)
1%
Live Inclusion
Times Brought
233
Decks Running
128
Median Cast Turn
5
Drawn → Played
80%
Format

First-cast turn

n=39
10%
T1
23%
T2
10%
T3
0%
T4
8%
T5
38%
T6-9
10%
T10+
Median 5 P25 2 · P75 8 · max 11
On curve 33% (9 / 39 cast on T2) Cast same turn as drawn 47%

The "good card" funnel

233 brought · 123 players
Brought to game
233
Ever drawn
49
Reached battlefield
39
Still on board at game end
21

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.0pp

Players who cast this card win 17% of the time (n=36) , vs 20% when it never left the library (n=140).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.6pp; 95% confidence interval -16.0pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

71 instances
29.6%
Battlefield
46.5%
Graveyard
8.5%
Exile
15.5%
Hand

Commanders that played this card

in tracked games
Card text
Vexing Radgull card

Vexing Radgull

{1} {U}
Creature — Bird Mutant
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 2
Fallout (PIP) · Uncommon · Illustrated by Josu Solano

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.