collections_bookmark Part of Fallout
Vexing Radgull card art
Live Play Data

Vexing Radgull

{1} {U} · Creature — Bird Mutant · Fallout (PIP)
1%
Live Inclusion
Times Brought
183
Decks Running
98
Median Cast Turn
6
Drawn → Played
76%
Format

First-cast turn

n=29
10%
T1
21%
T2
10%
T3
0%
T4
7%
T5
41%
T6-9
10%
T10+
Median 6 P25 2 · P75 8 · max 11
On curve 31% (6 / 29 cast on T2) Cast same turn as drawn 52%

The "good card" funnel

183 brought · 92 players
Brought to game
183
Ever drawn
38
Reached battlefield
29
Still on board at game end
12

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.6pp

Players who cast this card win 16% of the time (n=27) , vs 20% when it never left the library (n=111).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.1pp; 95% confidence interval -18.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
23.1%
Battlefield
48.1%
Graveyard
9.6%
Exile
19.2%
Hand

Commanders that played this card

in tracked games
Card text
Vexing Radgull card

Vexing Radgull

{1} {U}
Creature — Bird Mutant
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 2
Fallout (PIP) · Uncommon · Illustrated by Josu Solano

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.