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Vexing Radgull card art
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Vexing Radgull

{1} {U} · Creature — Bird Mutant · Fallout (PIP)
Times Brought
234
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vexing Radgull card

Vexing Radgull

{1} {U}
Creature — Bird Mutant
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 2
Fallout (PIP) · Uncommon · Illustrated by Josu Solano

Final zone distribution

52 instances
34.6%
Battlefield
44.2%
Graveyard
5.8%
Exile
15.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

234 brought · 107 players
Brought to game
234
Ever drawn
38
Reached battlefield
31
Still on board at game end
18

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.8pp

Players who cast this card win 22% of the time (n=23) , vs 22% when it never left the library (n=133).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.6pp; 95% confidence interval -11.8pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
13%
T1
19%
T2
6%
T3
6%
T4
19%
T5
35%
T6-9
0%
T10+
Median 5 P25 2 · P75 6 · max 9
On curve 32% (6 / 31 cast on T2) Cast same turn as drawn 57%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.