collections_bookmark Part of Duskmourn: House of Horror
Vial Smasher the Fierce card art
Card Preview

Vial Smasher the Fierce

{1} {B} {R} · Legendary Creature — Goblin Berserker · Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
198
Decks Running
112
In Decks
748
Decklist Inclusion
1%
Format
Card text
Vial Smasher the Fierce card

Vial Smasher the Fierce

{1} {B} {R}
Legendary Creature — Goblin Berserker
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
2 / 3
Duskmourn: House of Horror Commander (DSC) · Mythic · Illustrated by Deruchenko Alexander

Final zone distribution

65 instances
1.5%
Library
32.3%
Battlefield
30.8%
Graveyard
7.7%
Exile

The "good card" funnel

199 brought · 112 players
Brought to game
199
Ever drawn
44
Reached battlefield
32
Still on board at game end
21

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 35% of the time (n=31) , vs 19% when it never left the library (n=131).

Observed gap +15.5pp; 95% confidence interval -1.6pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
6%
T2
22%
T3
3%
T4
13%
T5
41%
T6-9
16%
T10+
Median 6.0 P25 3 · P75 9 · max 17
On curve 28% (7 / 32 cast on T3) Cast same turn as drawn 24%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.