collections_bookmark Part of Duskmourn: House of Horror
Vial Smasher the Fierce card art
Live Play Data

Vial Smasher the Fierce

{1} {B} {R} · Legendary Creature — Goblin Berserker · Duskmourn: House of Horror Commander (DSC)
2%
Live Inclusion
Times Brought
311
Decks Running
154
Median Cast Turn
4
Drawn → Played
67%
Format

First-cast turn

n=71
3%
T1
17%
T2
24%
T3
10%
T4
14%
T5
25%
T6-9
7%
T10+
Median 4 P25 3 · P75 6 · max 17
On curve 44% (17 / 71 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

312 brought · 143 players
Brought to game
312
Ever drawn
63
Reached battlefield
42
Still on board at game end
16

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 37% of the time (n=40) , vs 22% when it never left the library (n=214).

When players drew this card but left it in hand, they won 21% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.9pp; 95% confidence interval -0.8pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
2.9%
Library
23.2%
Battlefield
40.6%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games
Card text
Vial Smasher the Fierce card

Vial Smasher the Fierce

{1} {B} {R}
Legendary Creature — Goblin Berserker
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
2 / 3
Duskmourn: House of Horror Commander (DSC) · Mythic · Illustrated by Deruchenko Alexander

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.