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Vial Smasher the Fierce card art
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Vial Smasher the Fierce

{1} {B} {R} · Legendary Creature — Goblin Berserker · Duskmourn: House of Horror Commander (DSC)
Times Brought
207
Decks Running
117
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vial Smasher the Fierce card

Vial Smasher the Fierce

{1} {B} {R}
Legendary Creature — Goblin Berserker
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
2 / 3
Duskmourn: House of Horror Commander (DSC) · Mythic · Illustrated by Deruchenko Alexander

Final zone distribution

46 instances
2.2%
Library
37.0%
Battlefield
26.1%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

207 brought · 106 players
Brought to game
207
Ever drawn
45
Reached battlefield
31
Still on board at game end
17

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.3pp

Players who cast this card win 27% of the time (n=27) , vs 21% when it never left the library (n=109).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.2pp; 95% confidence interval -4.3pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
3%
T1
13%
T2
30%
T3
15%
T4
5%
T5
30%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 7 · max 14
On curve 45% (12 / 40 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.