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Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes (MSH)
Card Preview
Vibranium Energy Daggers
0%
Decklist Inclusion
Times Brought
91
Decks Running
31
In Decks
131
Decklist Inclusion
0%
Format
Card text
Vibranium Energy Daggers
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Irvin Rodriguez
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
5 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
3
Cosmic Spider-Man
2 decks
-
4
The Unbeatable Squirrel Girl
2 decks
-
5
Ares, God of War
1 decks
-
6
Blaster, Combat DJ // Blaster, Morale Booster
1 decks
-
7
Bruce Banner // The Incredible Hulk
1 decks
-
8
Danitha Capashen, Paragon
1 decks
-
9
Daredevil, Man Without Fear
1 decks
-
10
Hulk, Gamma Goliath
1 decks
The "good card" funnel
91 brought · 30 playersBrought to game
91
Ever drawn
25
Reached battlefield
21
Still on board at game end
17
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.7pp
Players who cast this card win 7% of the time (n=16) , vs 19% when it never left the library (n=56).
Observed gap -12.0pp; 95% confidence interval -25.7pp to +1.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
10%
T1
5%
T2
0%
T3
10%
T4
14%
T5
43%
T6-9
19%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
10%
(2 / 21 cast on T1)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.