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Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes (MSH)
Live Play Data
Vibranium Energy Daggers
0%
Live Inclusion
Times Brought
219
Decks Running
83
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=47
15%
T1
9%
T2
9%
T3
9%
T4
15%
T5
36%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
15%
(7 / 47 cast on T1)
Cast same turn as drawn
63%
The "good card" funnel
219 brought · 72 playersBrought to game
219
Ever drawn
58
Reached battlefield
47
Still on board at game end
42
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 21% of the time (n=39) , vs 14% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -6.2pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
68.9%
Battlefield
9.8%
Graveyard
19.7%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
11 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
3
Bruce Banner // The Incredible Hulk
3 decks
-
4
Krenko, Mob Boss
3 decks
-
5
Thanos, the Mad Titan
3 decks
-
6
Black Panther, Claws of Bast
2 decks
-
7
Cloud, Ex-SOLDIER
2 decks
-
8
Cosmic Spider-Man
2 decks
-
9
Iron Man, Master of Machines
2 decks
-
10
T'Challa, the Black Panther
2 decks
Card text
Vibranium Energy Daggers
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Irvin Rodriguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.