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Part of Marvel Super Heroes
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Artifact — Equipment
·
Marvel Super Heroes (MSH)
Live Play Data
Vibranium Energy Daggers
0%
Live Inclusion
Times Brought
381
Decks Running
126
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=74
11%
T1
8%
T2
9%
T3
12%
T4
14%
T5
35%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
11%
(8 / 74 cast on T1)
Cast same turn as drawn
58%
The "good card" funnel
381 brought · 108 playersBrought to game
381
Ever drawn
96
Reached battlefield
74
Still on board at game end
65
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 19% of the time (n=72) , vs 14% when it never left the library (n=255).
When players drew this card but left it in hand, they won 12% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -4.1pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
65.0%
Battlefield
13.0%
Graveyard
1.0%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
13 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
9 decks
-
3
Bruce Banner // The Incredible Hulk
4 decks
-
4
Krenko, Mob Boss
4 decks
-
5
T'Challa, the Black Panther
4 decks
-
6
Thorin, Mountain-king
4 decks
-
7
Winter Soldier, Icy Assassin
4 decks
-
8
Captain America, First Avenger
3 decks
-
9
Captain America, Living Legend
3 decks
-
10
Iron Man, Master of Machines
3 decks
Card text
Vibranium Energy Daggers
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Irvin Rodriguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.