collections_bookmark Part of Marvel Super Heroes
Vibranium Energy Daggers card art
Card Preview

Vibranium Energy Daggers

{1} · Artifact — Equipment · Marvel Super Heroes (MSH)
Times Brought
238
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vibranium Energy Daggers card

Vibranium Energy Daggers

{1}
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH) · Common · Illustrated by Irvin Rodriguez

Final zone distribution

50 instances
74.0%
Battlefield
12.0%
Graveyard
2.0%
Exile
12.0%
Hand

The "good card" funnel

238 brought · 89 players
Brought to game
238
Ever drawn
44
Reached battlefield
38
Still on board at game end
37

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 27% of the time (n=37) , vs 25% when it never left the library (n=171).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.2pp; 95% confidence interval -6.8pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
8%
T1
11%
T2
8%
T3
18%
T4
13%
T5
34%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 8% (3 / 38 cast on T1) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.