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Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes (MSH)
Card Preview
Vibranium Energy Daggers
Times Brought
238
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vibranium Energy Daggers
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Irvin Rodriguez
Final zone distribution
50 instances74.0%
Battlefield
12.0%
Graveyard
2.0%
Exile
12.0%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
11 decks
-
2
Thanos, the Mad Titan
4 decks
-
3
Captain America, Living Legend
3 decks
-
4
Cloud, Planet's Champion
3 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
6
Winter Soldier, Icy Assassin
3 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Cloud, Ex-SOLDIER
2 decks
-
9
Doctor Doom, King of Latveria
2 decks
-
10
Iron Man, Master of Machines
2 decks
The "good card" funnel
238 brought · 89 playersBrought to game
238
Ever drawn
44
Reached battlefield
38
Still on board at game end
37
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 27% of the time (n=37) , vs 25% when it never left the library (n=171).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -6.8pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
8%
T1
11%
T2
8%
T3
18%
T4
13%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
8%
(3 / 38 cast on T1)
Cast same turn as drawn
42%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.