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Part of Reality Fracture
·
Instant
·
Reality Fracture (FRA)
Live Play Data
Vigorbloom Charm
1%
Live Inclusion
Times Brought
251
Decks Running
96
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=47
2%
T1
4%
T2
6%
T3
2%
T4
9%
T5
60%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
6%
(2 / 47 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
251 brought · 88 playersBrought to game
251
Ever drawn
68
Reached battlefield
47
Still on board at game end
1
≥ -11.3pp
Players who cast this card win 22% of the time (n=42) , vs 20% when it never left the library (n=155).
When players drew this card but left it in hand, they won 18% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -11.3pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances1.3%
Battlefield
71.8%
Graveyard
6.4%
Exile
20.5%
Hand
Commanders that played this card
in tracked games-
1
Kwia Vigorbloom
50 decks
-
2
Wayta, Trainer Prodigy
4 decks
-
3
Betor, Ancestor's Voice
3 decks
-
4
Dyadrine, Synthesis Amalgam
3 decks
-
5
Jennifer Walters // The Sensational She-Hulk
3 decks
-
6
Trostani, Selesnya's Voice
2 decks
-
7
Atla Palani, Nest Tender
1 decks
-
8
Atraxa, Praetors' Voice
1 decks
-
9
Bright-Palm, Soul Awakener
1 decks
-
10
Caradora, Heart of Alacria
1 decks
Card text
Vigorbloom Charm
Instant
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Reality Fracture (FRA)
·
Uncommon
·
Illustrated by Kaitlyn McCulley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.