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Part of Duskmourn: House of Horror
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Creature — Demon
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Duskmourn: House of Horror (DSK)
Live Play Data
Vile Mutilator
0%
Live Inclusion
Times Brought
289
Decks Running
108
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
6%
T4
14%
T5
66%
T6-9
14%
T10+
Median
7
P25
6
· P75
9
· max
11
On curve
60%
(7 / 35 cast on T7)
Cast same turn as drawn
29%
The "good card" funnel
289 brought · 105 playersBrought to game
289
Ever drawn
69
Reached battlefield
35
Still on board at game end
14
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.1pp
Players who cast this card win 42% of the time (n=33) , vs 18% when it never left the library (n=172).
When players drew this card but left it in hand, they won 27% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.5pp; 95% confidence interval +7.1pp to +39.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
16.7%
Battlefield
41.7%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Winter, Cynical Opportunist
24 decks
-
2
Kaalia of the Vast
17 decks
-
3
Be'lakor, the Dark Master
7 decks
-
4
Hashaton, Scarab's Fist
5 decks
-
5
Ardyn, the Usurper
4 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
7
Akul the Unrepentant
2 decks
-
8
Avacyn, Angel of Horror
2 decks
-
9
Nekusar, the Mindrazer
2 decks
-
10
Rendmaw, Creaking Nest
2 decks
Card text
Vile Mutilator
Creature — Demon
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
6 / 5
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.