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Part of March of the Machine
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Creature — Human Scout
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March of the Machine Commander (MOC)
Live Play Data
Village Bell-Ringer
1%
Live Inclusion
Times Brought
437
Decks Running
193
Median Cast Turn
6
Drawn → Played
47%
Format
First-cast turn
n=45
0%
T1
0%
T2
4%
T3
13%
T4
11%
T5
62%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
4%
(2 / 45 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
437 brought · 186 playersBrought to game
437
Ever drawn
95
Reached battlefield
45
Still on board at game end
23
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 41% of the time (n=41) , vs 23% when it never left the library (n=283).
When players drew this card but left it in hand, they won 34% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.6pp; 95% confidence interval +4.3pp to +32.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances6.6%
Library
21.7%
Battlefield
25.5%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
77 decks
-
2
The Jolly Balloon Man
18 decks
-
3
Baylen, the Haymaker
10 decks
-
4
Brigid, Clachan's Heart // Brigid, Doun's Mind
9 decks
-
5
Aragorn, King of Gondor
8 decks
-
6
Sonic the Hedgehog
7 decks
-
7
Arabella, Abandoned Doll
6 decks
-
8
Emiel the Blessed
4 decks
-
9
Kasla, the Broken Halo
3 decks
-
10
Trostani, Selesnya's Voice
3 decks
Card text
Village Bell-Ringer
Creature — Human Scout
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
1 / 4
March of the Machine Commander (MOC)
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Common
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Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.