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Village Bell-Ringer card art
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Village Bell-Ringer

{2} {W} · Creature — Human Scout · March of the Machine Commander (MOC)
Times Brought
412
Decks Running
150
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Village Bell-Ringer card

Village Bell-Ringer

{2} {W}
Creature — Human Scout
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
1 / 4
March of the Machine Commander (MOC) · Common · Illustrated by David Palumbo

Final zone distribution

82 instances
2.4%
Library
34.1%
Battlefield
18.3%
Graveyard
6.1%
Exile

The "good card" funnel

412 brought · 147 players
Brought to game
412
Ever drawn
78
Reached battlefield
41
Still on board at game end
28

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 29% of the time (n=36) , vs 26% when it never left the library (n=240).

When players drew this card but left it in hand, they won 27% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -5.5pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
2%
T1
7%
T2
2%
T3
17%
T4
10%
T5
44%
T6-9
17%
T10+
Median 6 P25 4 · P75 7 · max 16
On curve 12% (1 / 41 cast on T3) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.