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Part of Lorwyn Eclipsed
·
Creature — Goblin Warrior
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Village Pillagers
1%
Live Inclusion
Times Brought
491
Decks Running
209
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=79
1%
T1
0%
T2
1%
T3
10%
T4
18%
T5
56%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
30%
(14 / 79 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
491 brought · 195 playersBrought to game
491
Ever drawn
125
Reached battlefield
79
Still on board at game end
39
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 28% of the time (n=71) , vs 17% when it never left the library (n=310).
When players drew this card but left it in hand, they won 9% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +0.4pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
143 instances3.5%
Library
27.3%
Battlefield
28.7%
Graveyard
14.7%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
127 decks
-
2
The Reaper, King No More
23 decks
-
3
Calamity, Galloping Inferno
6 decks
-
4
The Great Goblin
6 decks
-
5
Smaug the Magnificent
4 decks
-
6
The Jolly Balloon Man
4 decks
-
7
Knuckles the Echidna
3 decks
-
8
Barktooth Warbeard
2 decks
-
9
Delina, Wild Mage
2 decks
-
10
Krenko, Mob Boss
2 decks
Card text
Village Pillagers
Creature — Goblin Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
5 / 5
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.