Viridescent Bog
Viridescent Bog appears in 13% of tracked multiplayer Commander decks, and 79% of drawn copies are cast before the game ends, with a median first-cast turn of 4.0.
Viridescent Bog is a {B}{G} dual land that costs {1} to tap, placing it a step below the fastest untapped duals. Across 814 tracked multiplayer Commander games on Playgroup Live, it appears in 13% of decks, all of them sharing at least one of its two colors.
When Viridescent Bog reaches a player's hand, 79% of those copies are cast before the game concludes. The median first-cast turn is 4.0, which is consistent with a land that players tend to play out as soon as they need the color fixing rather than hold. Once it resolves, 85% of cast copies are still on the battlefield at end of game, a figure typical of lands in a format with limited land destruction.
The card's spread across 393 distinct players, with no single contributor responsible for more than a small share of tracked instances, gives the dataset reasonable breadth for a format-legal rare. The data is directional rather than conclusive given overall sample size, but the consistent patterns across draw, cast, and stickiness rates tell a coherent story about how the card slots into Golgari and three-color shells.
- 13% of tracked multiplayer Commander decks include Viridescent Bog
- 79% of drawn copies are cast before the game ends
- T4.0 median first-cast turn
- 85% battlefield stickiness once the land enters play
- 393 distinct players have brought this card to a tracked game
First-cast turn
n=154The "good card" funnel
848 brought · 393 playersOf 848 copies brought to games, 196 were drawn, 154 of those were cast, and 85% of resolved copies remained on the battlefield at end of game.
Players who cast this card win 25% of the time (n=148) , vs 22% when it never left the library (n=550).
When players drew this card but left it in hand, they won 27% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.4pp; 95% confidence interval -4.7pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
216 instancesMost observed copies of Viridescent Bog finish on the battlefield, consistent with a land that resolves without a target and faces little removal. The small graveyard count reflects strip effects and sacrifice costs rather than countered spells.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
84 decks
-
2
Hearthhull, the Worldseed
52 decks
-
3
The Wise Mothman
49 decks
-
4
Hazel of the Rootbloom
37 decks
-
5
Ygra, Eater of All
18 decks
-
6
Chatterfang, Squirrel General
16 decks
-
7
Gonti, Canny Acquisitor
11 decks
-
8
Rendmaw, Creaking Nest
10 decks
-
9
Shelob, Child of Ungoliant
10 decks
-
10
Witherbloom, the Balancer
10 decks
Dina, Essence Brewer leads by a clear margin, but the list spans pure Golgari commanders and three-color shells alike, showing Viridescent Bog is treated as interchangeable color-fixing rather than a card tied to one specific strategy.