Virtue of Loyalty // Ardenvale Fealty card art
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Virtue of Loyalty // Ardenvale Fealty

{3} {W} {W} {1} {W} · Enchantment // Instant — Adventure · Wilds of Eldraine (WOE)
1%
Decklist Inclusion
Times Brought
178
Decks Running
87
In Decks
701
Decklist Inclusion
1%
Format
Card text
Virtue of Loyalty // Ardenvale Fealty card

Virtue of Loyalty

{3} {W} {W}
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty

{1} {W}
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Wilds of Eldraine (WOE) · Mythic · Illustrated by Piotr Dura

Final zone distribution

45 instances
2.2%
Library
42.2%
Battlefield
24.4%
Graveyard
11.1%
Exile

The "good card" funnel

178 brought · 78 players
Brought to game
178
Ever drawn
38
Reached battlefield
25
Still on board at game end
19

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.0pp

Players who cast this card win 51% of the time (n=23) , vs 25% when it never left the library (n=118).

Observed gap +26.4pp; 95% confidence interval +6.0pp to +46.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
12%
T2
8%
T3
12%
T4
4%
T5
48%
T6-9
12%
T10+
Median 6 P25 4 · P75 8 · max 14
On curve 40% (1 / 25 cast on T5) Cast same turn as drawn 48%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.