Virtue of Loyalty // Ardenvale Fealty card art
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Virtue of Loyalty // Ardenvale Fealty

{3} {W} {W} {1} {W} · Enchantment // Instant — Adventure · Wilds of Eldraine (WOE)
Times Brought
277
Decks Running
115
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Virtue of Loyalty // Ardenvale Fealty card

Virtue of Loyalty

{3} {W} {W}
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty

{1} {W}
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Wilds of Eldraine (WOE) · Mythic · Illustrated by Piotr Dura

Final zone distribution

55 instances
1.8%
Library
32.7%
Battlefield
23.6%
Graveyard
10.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

277 brought · 109 players
Brought to game
277
Ever drawn
52
Reached battlefield
29
Still on board at game end
18

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.2pp

Players who cast this card win 27% of the time (n=26) , vs 27% when it never left the library (n=167).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -10.2pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
3%
T2
10%
T3
10%
T4
14%
T5
62%
T6-9
0%
T10+
Median 6 P25 5 · P75 8 · max 9
On curve 38% (4 / 29 cast on T5) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.