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Part of Lorwyn Eclipsed
·
Creature — Elf Assassin
·
Lorwyn Eclipsed (ECL)
Live Play Data
Virulent Emissary
1%
Live Inclusion
Times Brought
761
Decks Running
362
Median Cast Turn
4
Drawn → Played
89%
Format
First-cast turn
n=155
20%
T1
15%
T2
10%
T3
5%
T4
12%
T5
30%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
15
On curve
20%
(31 / 155 cast on T1)
Cast same turn as drawn
61%
The "good card" funnel
761 brought · 336 playersBrought to game
761
Ever drawn
174
Reached battlefield
155
Still on board at game end
75
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 24% of the time (n=141) , vs 18% when it never left the library (n=486).
When players drew this card but left it in hand, they won 13% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -1.0pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
196 instances4.1%
Library
38.3%
Battlefield
42.9%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
71 decks
-
2
Fynn, the Fangbearer
33 decks
-
3
The Serpent Society
30 decks
-
4
High Perfect Morcant
25 decks
-
5
Dina, Soul Steeper
21 decks
-
6
Maralen, Fae Ascendant
20 decks
-
7
Kwia Vigorbloom
18 decks
-
8
Lathril, Blade of the Elves
12 decks
-
9
Trelasarra, Moon Dancer
10 decks
-
10
Witherbloom, the Balancer
10 decks
Card text
Virulent Emissary
Creature — Elf Assassin
Deathtouch
Whenever another creature you control enters, you gain 1 life.
1 / 1
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Tiffany Turrill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.