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Part of Lorwyn Eclipsed
·
Creature — Elf Assassin
·
Lorwyn Eclipsed (ECL)
Live Play Data
Virulent Emissary
1%
Live Inclusion
Times Brought
476
Decks Running
223
Median Cast Turn
4.5
Drawn → Played
86%
Format
First-cast turn
n=96
28%
T1
13%
T2
4%
T3
5%
T4
13%
T5
31%
T6-9
6%
T10+
Median
4.5
P25
1
· P75
6
· max
14
On curve
28%
(27 / 96 cast on T1)
Cast same turn as drawn
65%
The "good card" funnel
476 brought · 207 playersBrought to game
476
Ever drawn
111
Reached battlefield
96
Still on board at game end
47
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 23% of the time (n=89) , vs 17% when it never left the library (n=301).
When players drew this card but left it in hand, they won 13% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -2.7pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances4.8%
Library
37.6%
Battlefield
40.8%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
43 decks
-
2
The Serpent Society
24 decks
-
3
High Perfect Morcant
18 decks
-
4
Maralen, Fae Ascendant
18 decks
-
5
Fynn, the Fangbearer
15 decks
-
6
Dina, Soul Steeper
12 decks
-
7
Lathril, Blade of the Elves
10 decks
-
8
Trelasarra, Moon Dancer
7 decks
-
9
Radagast of Rhosgobel
5 decks
-
10
Witherbloom, the Balancer
5 decks
Card text
Virulent Emissary
Creature — Elf Assassin
Deathtouch
Whenever another creature you control enters, you gain 1 life.
1 / 1
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Tiffany Turrill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.