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Part of Lorwyn Eclipsed
·
Creature — Elf Assassin
·
Lorwyn Eclipsed (ECL)
Card Preview
Virulent Emissary
Times Brought
440
Decks Running
210
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Virulent Emissary
Creature — Elf Assassin
Deathtouch
Whenever another creature you control enters, you gain 1 life.
1 / 1
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Tiffany Turrill
Final zone distribution
98 instances2.0%
Library
50.0%
Battlefield
28.6%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
41 decks
-
2
Fynn, the Fangbearer
24 decks
-
3
Maralen, Fae Ascendant
20 decks
-
4
The Serpent Society
17 decks
-
5
High Perfect Morcant
15 decks
-
6
Dina, Soul Steeper
7 decks
-
7
Witherbloom, the Balancer
7 decks
-
8
Lathril, Blade of the Elves
6 decks
-
9
Thranduil, the Elvenking
6 decks
-
10
Trelasarra, Moon Dancer
5 decks
The "good card" funnel
444 brought · 193 playersBrought to game
444
Ever drawn
92
Reached battlefield
78
Still on board at game end
49
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 29% of the time (n=54) , vs 27% when it never left the library (n=236).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -5.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=78
42%
T1
6%
T2
5%
T3
6%
T4
9%
T5
27%
T6-9
4%
T10+
Median
3.0
P25
1
· P75
6
· max
15
On curve
42%
(33 / 78 cast on T1)
Cast same turn as drawn
81%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.