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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Vision Quest
1%
Live Inclusion
Times Brought
270
Decks Running
95
Median Cast Turn
8
Drawn → Played
39%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
10%
T5
52%
T6-9
33%
T10+
Median
8
P25
7
· P75
10
· max
12
Cast same turn as drawn
43%
The "good card" funnel
270 brought · 91 playersBrought to game
270
Ever drawn
54
Reached battlefield
21
Still on board at game end
0
≥ -17.4pp
Players who cast this card win 26% of the time (n=21) , vs 24% when it never left the library (n=198).
When players drew this card but left it in hand, they won 23% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -17.4pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances5.2%
Library
34.5%
Graveyard
6.9%
Exile
53.4%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
35 decks
-
2
Optimus Prime, Hero // Optimus Prime, Autobot Leader
8 decks
-
3
Captain America, Team Leader
5 decks
-
4
Dr. Eggman
5 decks
-
5
Bruce Banner // The Incredible Hulk
4 decks
-
6
Inspirit, Flagship Vessel
4 decks
-
7
Iron Man, Master of Machines
3 decks
-
8
Kenrith, the Returned King
3 decks
-
9
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
10
Doctor Doom, King of Latveria
2 decks
Card text
Vision Quest
Sorcery
Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Eglė Mosakaitė
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.