collections_bookmark Part of Marvel Super Heroes
Vision Quest card art
Live Play Data

Vision Quest

{X} {U} {R} · Sorcery · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
217
Decks Running
79
Median Cast Turn
—
Drawn → Played
38%
Format

First-cast turn

n=17

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

217 brought · 75 players
Brought to game
217
Ever drawn
45
Reached battlefield
17
Still on board at game end
0
≥ -17.6pp

Players who cast this card win 32% of the time (n=15) , vs 24% when it never left the library (n=150).

When players drew this card but left it in hand, they won 12% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval -17.6pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
6.4%
Library
36.2%
Graveyard
4.3%
Exile
53.2%
Hand
Card text
Vision Quest card

Vision Quest

{X} {U} {R}
Sorcery
Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
Marvel Super Heroes (MSH) · Rare · Illustrated by Eglė Mosakaitė

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.