collections_bookmark
Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Vision Quest
1%
Live Inclusion
Times Brought
217
Decks Running
79
Median Cast Turn
—
Drawn → Played
38%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
217 brought · 75 playersBrought to game
217
Ever drawn
45
Reached battlefield
17
Still on board at game end
0
≥ -17.6pp
Players who cast this card win 32% of the time (n=15) , vs 24% when it never left the library (n=150).
When players drew this card but left it in hand, they won 12% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -17.6pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances6.4%
Library
36.2%
Graveyard
4.3%
Exile
53.2%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
29 decks
-
2
Optimus Prime, Hero // Optimus Prime, Autobot Leader
8 decks
-
3
Bruce Banner // The Incredible Hulk
4 decks
-
4
Captain America, Team Leader
4 decks
-
5
Dr. Eggman
4 decks
-
6
Inspirit, Flagship Vessel
3 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
8
Doctor Doom, King of Latveria
2 decks
-
9
Dr. Madison Li
2 decks
-
10
Iron Man, Master of Machines
2 decks
Card text
Vision Quest
Sorcery
Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Eglė Mosakaitė
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.