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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Vision, Spectral Synthezoid
0%
Live Inclusion
Times Brought
144
Decks Running
60
Median Cast Turn
6.5
Drawn → Played
59%
Format
First-cast turn
n=24
4%
T1
4%
T2
4%
T3
17%
T4
13%
T5
50%
T6-9
8%
T10+
Median
6.5
P25
4
· P75
9
· max
12
On curve
75%
(4 / 24 cast on T8)
The "good card" funnel
144 brought · 59 playersBrought to game
144
Ever drawn
41
Reached battlefield
24
Still on board at game end
14
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.6pp
Players who cast this card win 50% of the time (n=21) , vs 23% when it never left the library (n=79).
When players drew this card but left it in hand, they won 29% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.9pp; 95% confidence interval +5.6pp to +48.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances6.5%
Library
30.4%
Battlefield
19.6%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Dr. Eggman
17 decks
-
2
Tony Stark // The Invincible Iron Man
17 decks
-
3
Scarlet Witch, Chaotic Avenger
8 decks
-
4
Leonardo da Vinci
2 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
2 decks
-
6
Whtz, the Bibliophile
2 decks
-
7
Braids, Conjurer Adept
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Dragon Man, Reformed Robot
1 decks
-
10
Invisible Woman
1 decks
Card text
Vision, Spectral Synthezoid
Legendary Artifact Creature — Robot Hero
Flying
Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
2 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Aleksi Briclot
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.