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Part of Tales of Middle-earth
·
Sorcery
·
Midnight Hunt Commander (MIC)
Live Play Data
Visions of Glory
1%
Live Inclusion
Times Brought
257
Decks Running
107
Median Cast Turn
7.5
Drawn → Played
36%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
73%
T6-9
27%
T10+
Median
7.5
P25
7
· P75
10
· max
12
On curve
0%
(0 / 22 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
257 brought · 100 playersBrought to game
257
Ever drawn
61
Reached battlefield
22
Still on board at game end
0
≥ -22.1pp
Players who cast this card win 28% of the time (n=20) , vs 30% when it never left the library (n=162).
When players drew this card but left it in hand, they won 22% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.9pp; 95% confidence interval -22.1pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances3.1%
Library
40.6%
Graveyard
10.9%
Exile
45.3%
Hand
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
61 decks
-
2
Aragorn, King of Gondor
11 decks
-
3
Greymond, Avacyn's Stalwart
4 decks
-
4
Kyler, Sigardian Emissary
4 decks
-
5
Aragorn, the Uniter
2 decks
-
6
Darien, King of Kjeldor
2 decks
-
7
Elesh Norn, Grand Cenobite
2 decks
-
8
General Kudro of Drannith
2 decks
-
9
Silverquill, the Disputant
2 decks
-
10
Arabella, Abandoned Doll
1 decks
Card text
Visions of Glory
Sorcery
Create a 1/1 white Human creature token for each creature you control.
Flashback 

. This spell costs
less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.