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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Card Preview
Vivi's Persistence
Times Brought
188
Decks Running
97
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vivi's Persistence
Instant
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Erion Makuo
Final zone distribution
48 instances6.3%
Library
4.2%
Battlefield
72.9%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
25 decks
-
2
Fire Lord Azula
19 decks
-
3
Vivi Ornitier
12 decks
-
4
Ghyrson Starn, Kelermorph
4 decks
-
5
Inalla, Archmage Ritualist
4 decks
-
6
Jace, Multiverse Architect
4 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
8
Ob Nixilis, Captive Kingpin
3 decks
-
9
Black Waltz No. 3
2 decks
-
10
Feather, the Redeemed
2 decks
The "good card" funnel
188 brought · 89 playersBrought to game
188
Ever drawn
47
Reached battlefield
39
Still on board at game end
2
≥ -5.7pp
Players who cast this card win 31% of the time (n=32) , vs 27% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -5.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
10%
T1
18%
T2
10%
T3
13%
T4
13%
T5
33%
T6-9
3%
T10+
Median
4
P25
2
· P75
7
· max
22
On curve
28%
(7 / 39 cast on T2)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.