Live Play Data
Vivid Crag
Land
·
Commander Anthology Volume II (CM2)
1%
Live Inclusion
Times Brought
300
Decks Running
170
Median Cast Turn
3
Drawn → Played
74%
Format
First-cast turn
n=57
28%
T1
21%
T2
9%
T3
9%
T4
12%
T5
18%
T6-9
4%
T10+
Median
3
P25
1
· P75
5
· max
13
Cast same turn as drawn
63%
The "good card" funnel
300 brought · 165 playersBrought to game
300
Ever drawn
77
Reached battlefield
57
Still on board at game end
52
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 26% of the time (n=55) , vs 18% when it never left the library (n=195).
When players drew this card but left it in hand, they won 14% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -2.9pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances3.7%
Library
63.4%
Battlefield
14.6%
Graveyard
1.2%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
36 decks
-
2
Kalemne, Disciple of Iroas
13 decks
-
3
Tom Bombadil
10 decks
-
4
Inalla, Archmage Ritualist
7 decks
-
5
Mizzix of the Izmagnus
7 decks
-
6
Reaper King
6 decks
-
7
Kilo, Apogee Mind
5 decks
-
8
The Unluckiest Planeswalker
4 decks
-
9
Cosmic Spider-Man
3 decks
-
10
Riku of Two Reflections
3 decks
Card text
Vivid Crag
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Commander Anthology Volume II (CM2)
·
Uncommon
·
Illustrated by Martina Pilcerova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.