Live Play Data
Vivid Crag
Land
·
Commander Anthology Volume II (CM2)
1%
Live Inclusion
Times Brought
242
Decks Running
142
Median Cast Turn
3
Drawn → Played
75%
Format
First-cast turn
n=47
36%
T1
13%
T2
11%
T3
4%
T4
21%
T5
9%
T6-9
6%
T10+
Median
3
P25
1
· P75
5
· max
13
Cast same turn as drawn
71%
The "good card" funnel
242 brought · 136 playersBrought to game
242
Ever drawn
63
Reached battlefield
47
Still on board at game end
44
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 27% of the time (n=38) , vs 18% when it never left the library (n=138).
When players drew this card but left it in hand, they won 12% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -5.2pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
65.7%
Battlefield
13.4%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
32 decks
-
2
Kalemne, Disciple of Iroas
10 decks
-
3
Tom Bombadil
8 decks
-
4
Inalla, Archmage Ritualist
7 decks
-
5
Reaper King
5 decks
-
6
Kilo, Apogee Mind
4 decks
-
7
Mizzix of the Izmagnus
4 decks
-
8
Cosmic Spider-Man
3 decks
-
9
Sisay, Weatherlight Captain
3 decks
-
10
Sliver Overlord
3 decks
Card text
Vivid Crag
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Commander Anthology Volume II (CM2)
·
Uncommon
·
Illustrated by Martina Pilcerova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.