Voice of Victory
73% of drawn Voice of Victory copies reach the battlefield, with a median first-cast turn of 5 across 636 tracked multiplayer Commander games on Playgroup Live.
Voice of Victory is a 2-mana white creature from Tarkir: Dragonstorm that pulls double duty: it floods the board with Warrior tokens via Mobilize 2 whenever it attacks, and it shuts opponents out of the stack entirely on your turn. 73% of copies that reach a hand are cast before the game ends, a strong signal that players treat it as a high-priority play.
Across 636 tracked multiplayer games, Voice of Victory sits in 349 of 7460 tracked decks for an inclusion rate of 5%. That figure is still climbing as the card is recent. The median cast turn is 5, later than the card's 2-mana cost would suggest, which reflects the reality that most copies are drawn well after the opening hand rather than held back by choice. The data is well-spread: 294 distinct players have brought this card to tracked games, and no single player accounts for more than 50% of all instances.
The commander distribution tells a clear story. Isshin, Two Heavens as One leads the list, a natural fit because Mobilize 2 is an attack trigger and Isshin doubles it. Winota, Joiner of Forces and Arabella, Abandoned Doll also appear prominently, pointing to a card that lives primarily in aggressive token and attack-step decks rather than broad white good-stuff piles.
- 5% of tracked Commander decks include Voice of Victory
- 73% of drawn copies are cast before the game ends
- T5 median first-cast turn across tracked games
- 50% battlefield stickiness once cast
- 294 distinct players have brought this card to a tracked game
- 31% normalized win rate in games where Voice of Victory resolved
First-cast turn
n=127The "good card" funnel
669 brought · 294 playersOf 669 copies brought to games, 175 were drawn, 127 of those were cast, and roughly half remained on the battlefield at the game's final snapshot.
Players who cast this card win 31% of the time (n=121) , vs 26% when it never left the library (n=409).
When players drew this card but left it in hand, they won 34% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval -3.1pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instancesMost copies of a singleton never leave the library in a given game; of those that did move, the graveyard and battlefield split reflects Voice of Victory's role as a creature that trades and blocks as well as attacks.
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
17 decks
-
2
Marneus Calgar
15 decks
-
3
Zurgo Stormrender
13 decks
-
4
Winota, Joiner of Forces
11 decks
-
5
Arabella, Abandoned Doll
10 decks
-
6
Caesar, Legion's Emperor
10 decks
-
7
Jin Sakai, Ghost of Tsushima
10 decks
-
8
Silverquill, the Disputant
9 decks
-
9
Zurgo, Thunder's Decree
9 decks
-
10
Kaalia of the Vast
8 decks
Isshin, Two Heavens as One holds the top spot with a clear margin, and the rest of the list skews heavily toward attack-trigger and token commanders, confirming Voice of Victory as a specialist rather than a generic white staple.