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Part of Tarkir Dragonstorm
·
Creature — Human Bard
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Tarkir: Dragonstorm (TDM)
Live Play Data
Voice of Victory
5%
Live Inclusion
Times Brought
1703
Decks Running
781
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=275
5%
T1
17%
T2
12%
T3
11%
T4
16%
T5
31%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
23%
(48 / 275 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
1704 brought · 633 playersBrought to game
1704
Ever drawn
393
Reached battlefield
275
Still on board at game end
150
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 31% of the time (n=258) , vs 27% when it never left the library (n=1069).
When players drew this card but left it in hand, they won 34% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -1.4pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
454 instances3.5%
Library
33.0%
Battlefield
34.6%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
33 decks
-
2
Zurgo Stormrender
32 decks
-
3
Marneus Calgar
31 decks
-
4
Jin Sakai, Ghost of Tsushima
28 decks
-
5
Winota, Joiner of Forces
25 decks
-
6
Caesar, Legion's Emperor
23 decks
-
7
Kaalia of the Vast
21 decks
-
8
Tymna the Weaver
18 decks
-
9
Silverquill, the Disputant
15 decks
-
10
Arabella, Abandoned Doll
14 decks
Card text
Voice of Victory
Creature — Human Bard
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
1 / 3
Tarkir: Dragonstorm (TDM)
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Rare
·
Illustrated by Joshua Cairos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.