collections_bookmark Part of Tarkir Dragonstorm
Voice of Victory card art
Live Play Data

Voice of Victory

{1} {W} · Creature — Human Bard · Tarkir: Dragonstorm (TDM)
5%
Live Inclusion
Times Brought
668
Decks Running
349
Median Cast Turn
5
Drawn → Played
73%
Format

73% of drawn Voice of Victory copies reach the battlefield, with a median first-cast turn of 5 across 636 tracked multiplayer Commander games on Playgroup Live.

Voice of Victory is a 2-mana white creature from Tarkir: Dragonstorm that pulls double duty: it floods the board with Warrior tokens via Mobilize 2 whenever it attacks, and it shuts opponents out of the stack entirely on your turn. 73% of copies that reach a hand are cast before the game ends, a strong signal that players treat it as a high-priority play.

Across 636 tracked multiplayer games, Voice of Victory sits in 349 of 7460 tracked decks for an inclusion rate of 5%. That figure is still climbing as the card is recent. The median cast turn is 5, later than the card's 2-mana cost would suggest, which reflects the reality that most copies are drawn well after the opening hand rather than held back by choice. The data is well-spread: 294 distinct players have brought this card to tracked games, and no single player accounts for more than 50% of all instances.

The commander distribution tells a clear story. Isshin, Two Heavens as One leads the list, a natural fit because Mobilize 2 is an attack trigger and Isshin doubles it. Winota, Joiner of Forces and Arabella, Abandoned Doll also appear prominently, pointing to a card that lives primarily in aggressive token and attack-step decks rather than broad white good-stuff piles.

At a glance
  • 5% of tracked Commander decks include Voice of Victory
  • 73% of drawn copies are cast before the game ends
  • T5 median first-cast turn across tracked games
  • 50% battlefield stickiness once cast
  • 294 distinct players have brought this card to a tracked game
  • 31% normalized win rate in games where Voice of Victory resolved

First-cast turn

n=127
4%
T1
18%
T2
10%
T3
8%
T4
19%
T5
30%
T6-9
11%
T10+
Median 5 P25 3 · P75 7 · max 15
On curve 22% (23 / 127 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

669 brought · 294 players
Brought to game
669
Ever drawn
175
Reached battlefield
127
Still on board at game end
64
73%

Of 669 copies brought to games, 175 were drawn, 127 of those were cast, and roughly half remained on the battlefield at the game's final snapshot.

≥ -3.1pp

Players who cast this card win 31% of the time (n=121) , vs 26% when it never left the library (n=409).

When players drew this card but left it in hand, they won 34% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.3pp; 95% confidence interval -3.1pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

203 instances
3.4%
Library
31.5%
Battlefield
35.5%
Graveyard
10.3%
Exile

Most copies of a singleton never leave the library in a given game; of those that did move, the graveyard and battlefield split reflects Voice of Victory's role as a creature that trades and blocks as well as attacks.

Commanders that played this card

in tracked games

Isshin, Two Heavens as One holds the top spot with a clear margin, and the rest of the list skews heavily toward attack-trigger and token commanders, confirming Voice of Victory as a specialist rather than a generic white staple.

Frequently Asked

How often is Voice of Victory drawn in a Commander game?
In 636 tracked multiplayer games where Voice of Victory was in the deck, it was drawn 26% of the time. That is consistent with a singleton in a 100-card deck. Of those 175 drawn instances, 73% were cast before the game ended. The remainder is mostly a game-length effect: copies drawn in the late game often never reach the battlefield before someone closes it out.
What turn does Voice of Victory typically get cast?
The median first-cast turn is 5, with the distribution running from turn 1 up to turn 15 at the outer edge. The card costs 2 mana, so the gap between cost and median cast turn reflects how often it arrives mid-game rather than in the opening hand. The same-turn cast rate is 38%, meaning roughly one in three drawn copies gets cast the same turn it is drawn.
Does casting Voice of Victory actually improve your win rate?
In 121 participations where Voice of Victory resolved, the normalized win rate was 31%, compared to 26% in participations where it stayed in the library. The gap is a directional early signal on a dataset of this size. The lower bound of the confidence interval crosses zero on the multiplayer data, so treat the lift as promising but not yet conclusive.
What commanders use Voice of Victory most?
Isshin, Two Heavens as One leads the tracked dataset by deck count, which makes sense: Isshin doubles attack triggers, so Mobilize 2 becomes Mobilize 4 under his effect, flooding the board with 8 temporary 1/1 Warrior tokens per attack. Arabella, Abandoned Doll, Winota, Joiner of Forces, and both Zurgo variants also appear in the top tier, all pointing toward aggressive token and attack-step strategies as the primary home.
How sticky is Voice of Victory once it resolves?
50% of resolved copies were still on the battlefield at the game's final snapshot. That is a moderate figure for a 2-mana creature in Commander, where targeted removal is common. The Mobilize tokens it creates are intentionally temporary, sacrificed at end of turn, so the stickiness number reflects the Voice itself rather than its tokens.
Is Voice of Victory legal in Commander and other formats?
Voice of Victory is legal in Commander, Legacy, Modern, Pioneer, Standard, Historic, Vintage, Brawl, and Oathbreaker, among others. It is not legal in Pauper (it is a rare), Pauper Commander, Old School, or Premodern. It was released in Tarkir: Dragonstorm and carries a rare slot, so it is not widely available in limited draft chaff.