Voice of Victory
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
100 instancesCommanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
18 decks
-
2
Marneus Calgar
12 decks
-
3
Najeela, the Blade-Blossom
12 decks
-
4
Winota, Joiner of Forces
12 decks
-
5
Y'shtola, Night's Blessed
11 decks
-
6
Zurgo Stormrender
9 decks
-
7
Kaalia of the Vast
7 decks
-
8
Zurgo, Thunder's Decree
7 decks
-
9
Caesar, Legion's Emperor
6 decks
-
10
Tymna the Weaver
6 decks
The "good card" funnel
497 brought · 235 playersOnce cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=50) , vs 25% when it never left the library (n=298).
When players drew this card but left it in hand, they won 28% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.8pp; 95% confidence interval -1.4pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62Full analysis unlocks as more games are tracked. Stats refresh nightly.