Voice of Victory
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Voice of Victory
Final zone distribution
275 instancesCommanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
33 decks
-
2
Winota, Joiner of Forces
31 decks
-
3
Marneus Calgar
28 decks
-
4
Caesar, Legion's Emperor
20 decks
-
5
Kaalia of the Vast
20 decks
-
6
Zurgo Stormrender
19 decks
-
7
Tymna the Weaver
18 decks
-
8
Najeela, the Blade-Blossom
17 decks
-
9
Jin Sakai, Ghost of Tsushima
16 decks
-
10
Y'shtola, Night's Blessed
16 decks
The "good card" funnel
1344 brought · 570 playersOnce cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=146) , vs 26% when it never left the library (n=750).
When players drew this card but left it in hand, they won 28% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval +2.6pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.