collections_bookmark Part of Modern Horizons 3
Volatile Fault card art
Live Play Data

Volatile Fault

Land — Cave · The Lost Caverns of Ixalan (LCI)
1%
Live Inclusion
Times Brought
855
Decks Running
310
Median Cast Turn
5.0
Drawn → Played
70%
Format

First-cast turn

n=144
10%
T1
10%
T2
13%
T3
15%
T4
12%
T5
33%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 15
Cast same turn as drawn 51%

The "good card" funnel

855 brought · 277 players
Brought to game
855
Ever drawn
205
Reached battlefield
144
Still on board at game end
100

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.9pp

Players who cast this card win 44% of the time (n=139) , vs 32% when it never left the library (n=544).

When players drew this card but left it in hand, they won 16% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.6pp; 95% confidence interval +2.9pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

232 instances
3.0%
Library
43.1%
Battlefield
28.9%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Volatile Fault card

Volatile Fault

Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
The Lost Caverns of Ixalan (LCI) · Uncommon · Illustrated by Andrew Mar

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.