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Volatile Fault card art
Card Preview

Volatile Fault

Land — Cave · The Lost Caverns of Ixalan (LCI)
Times Brought
144
Decks Running
78
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Volatile Fault card

Volatile Fault

Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
The Lost Caverns of Ixalan (LCI) · Uncommon · Illustrated by Andrew Mar

Final zone distribution

30 instances
56.7%
Battlefield
30.0%
Graveyard
3.3%
Exile
10.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

144 brought · 72 players
Brought to game
144
Ever drawn
30
Reached battlefield
25
Still on board at game end
17

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.0pp

Players who cast this card win 26% of the time (n=17) , vs 23% when it never left the library (n=84).

Observed gap +3.3pp; 95% confidence interval -10.0pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
24%
T1
32%
T2
16%
T3
16%
T4
8%
T5
4%
T6-9
0%
T10+
Median 2 P25 2 · P75 4 · max 8
Cast same turn as drawn 48%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.