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Volatile Fault card art
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Volatile Fault

Land — Cave · The Lost Caverns of Ixalan (LCI)
Times Brought
300
Decks Running
160
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Volatile Fault card

Volatile Fault

Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
The Lost Caverns of Ixalan (LCI) · Uncommon · Illustrated by Andrew Mar

Final zone distribution

57 instances
56.1%
Battlefield
24.6%
Graveyard
3.5%
Exile
15.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

300 brought · 151 players
Brought to game
300
Ever drawn
57
Reached battlefield
45
Still on board at game end
32

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.7pp

Players who cast this card win 19% of the time (n=34) , vs 23% when it never left the library (n=176).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.6pp; 95% confidence interval -12.7pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
24%
T1
22%
T2
11%
T3
9%
T4
11%
T5
18%
T6-9
4%
T10+
Median 3 P25 2 · P75 5 · max 12
Cast same turn as drawn 58%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.