Live Play Data
Voltaic Key
1%
Live Inclusion
Times Brought
1609
Decks Running
628
Median Cast Turn
5.0
Drawn → Played
85%
Format
First-cast turn
n=362
17%
T1
11%
T2
9%
T3
10%
T4
11%
T5
32%
T6-9
10%
T10+
Median
5.0
P25
2
· P75
7
· max
16
On curve
17%
(62 / 362 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
1609 brought · 525 playersBrought to game
1609
Ever drawn
428
Reached battlefield
362
Still on board at game end
291
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 37% of the time (n=329) , vs 25% when it never left the library (n=1060).
When players drew this card but left it in hand, they won 35% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +6.9pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
465 instances3.9%
Library
62.6%
Battlefield
18.1%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 57 decks
-
2
Shorikai, Genesis Engine
46 decks
- 3 Ultron, Artificial Malevolence 41 decks
-
4
Urza, Lord High Artificer
39 decks
-
5
Kilo, Apogee Mind
22 decks
- 6 Omnath, Locus of the Void 19 decks
- 7 Molecule Man 17 decks
- 8 Traxos, Scourge of Kroog 16 decks
- 9 Karn, Legacy Reforged 15 decks
- 10 Kozilek, the Great Distortion 13 decks
Card text
Voltaic Key
Artifact
Magic 2011 (M11)
·
Uncommon
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.