Voltaic Key
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Voltaic Key
Final zone distribution
191 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 41 decks
- 2 Ultron, Artificial Malevolence 30 decks
-
3
Urza, Lord High Artificer
28 decks
-
4
Shorikai, Genesis Engine
15 decks
-
5
Kilo, Apogee Mind
14 decks
- 6 Molecule Man 12 decks
- 7 Karn, Legacy Reforged 8 decks
- 8 Omnath, Locus of the Void 8 decks
-
9
Raph & Mikey, Troublemakers
8 decks
-
10
Daretti, Scrap Savant
6 decks
The "good card" funnel
792 brought · 289 playersOnce cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=130) , vs 26% when it never left the library (n=431).
When players drew this card but left it in hand, they won 28% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -1.6pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.